mirror of
https://github.com/openresty/openresty
synced 2024-11-14 08:45:50 +01:00
82 lines
2.5 KiB
C
82 lines
2.5 KiB
C
--- src/http/v2/ngx_http_v2.c
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+++ src/http/v2/ngx_http_v2.c
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@@ -662,6 +662,7 @@ ngx_http_v2_handle_connection(ngx_http_v2_connection_t *h2c)
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h2c->pool = NULL;
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h2c->free_frames = NULL;
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+ h2c->frames = 0;
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h2c->free_fake_connections = NULL;
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#if (NGX_HTTP_SSL)
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@@ -2895,7 +2896,7 @@ ngx_http_v2_get_frame(ngx_http_v2_connection_t *h2c, size_t length,
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frame->blocked = 0;
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- } else {
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+ } else if (h2c->frames < 10000) {
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pool = h2c->pool ? h2c->pool : h2c->connection->pool;
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frame = ngx_pcalloc(pool, sizeof(ngx_http_v2_out_frame_t));
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@@ -2919,6 +2920,15 @@ ngx_http_v2_get_frame(ngx_http_v2_connection_t *h2c, size_t length,
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frame->last = frame->first;
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frame->handler = ngx_http_v2_frame_handler;
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+
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+ h2c->frames++;
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+
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+ } else {
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+ ngx_log_error(NGX_LOG_INFO, h2c->connection->log, 0,
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+ "http2 flood detected");
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+
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+ h2c->connection->error = 1;
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+ return NULL;
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}
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#if (NGX_DEBUG)
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--- src/http/v2/ngx_http_v2.h
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+++ src/http/v2/ngx_http_v2.h
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@@ -120,6 +120,7 @@ struct ngx_http_v2_connection_s {
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ngx_http_connection_t *http_connection;
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ngx_uint_t processing;
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+ ngx_uint_t frames;
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ngx_uint_t pushing;
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ngx_uint_t concurrent_pushes;
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--- src/http/v2/ngx_http_v2.c
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+++ src/http/v2/ngx_http_v2.c
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@@ -4511,12 +4511,19 @@ ngx_http_v2_idle_handler(ngx_event_t *rev)
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#endif
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- c->destroyed = 0;
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- ngx_reusable_connection(c, 0);
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-
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h2scf = ngx_http_get_module_srv_conf(h2c->http_connection->conf_ctx,
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ngx_http_v2_module);
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+ if (h2c->idle++ > 10 * h2scf->max_requests) {
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+ ngx_log_error(NGX_LOG_INFO, h2c->connection->log, 0,
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+ "http2 flood detected");
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+ ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_NO_ERROR);
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+ return;
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+ }
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+
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+ c->destroyed = 0;
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+ ngx_reusable_connection(c, 0);
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+
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h2c->pool = ngx_create_pool(h2scf->pool_size, h2c->connection->log);
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if (h2c->pool == NULL) {
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ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_INTERNAL_ERROR);
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--- src/http/v2/ngx_http_v2.h
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+++ src/http/v2/ngx_http_v2.h
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@@ -121,6 +121,7 @@ struct ngx_http_v2_connection_s {
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ngx_uint_t processing;
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ngx_uint_t frames;
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+ ngx_uint_t idle;
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ngx_uint_t pushing;
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ngx_uint_t concurrent_pushes;
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