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mirror of https://github.com/go-gitea/gitea synced 2024-11-14 01:35:54 +01:00
gitea/models/repo_permission.go
Lunny Xiao eabbddcd98
Restrict permission check on repositories and fix some problems (#5314)
* fix units permission problems

* fix some bugs and merge LoadUnits to repoAssignment

* refactor permission struct and add some copyright heads

* remove unused codes

* fix routes units check

* improve permission check

* add unit tests for permission

* fix typo

* fix tests

* fix some routes

* fix api permission check

* improve permission check

* fix some permission check

* fix tests

* fix tests

* improve some permission check

* fix some permission check

* refactor AccessLevel

* fix bug

* fix tests

* fix tests

* fix tests

* fix AccessLevel

* rename CanAccess

* fix tests

* fix comment

* fix bug

* add missing unit for test repos

* fix bug

* rename some functions

* fix routes check
2018-11-28 19:26:14 +08:00

271 lines
7.3 KiB
Go

// Copyright 2018 The Gitea Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package models
// Permission contains all the permissions related variables to a repository for a user
type Permission struct {
AccessMode AccessMode
Units []*RepoUnit
UnitsMode map[UnitType]AccessMode
}
// IsOwner returns true if current user is the owner of repository.
func (p *Permission) IsOwner() bool {
return p.AccessMode >= AccessModeOwner
}
// IsAdmin returns true if current user has admin or higher access of repository.
func (p *Permission) IsAdmin() bool {
return p.AccessMode >= AccessModeAdmin
}
// HasAccess returns true if the current user has at least read access to any unit of this repository
func (p *Permission) HasAccess() bool {
if p.UnitsMode == nil {
return p.AccessMode >= AccessModeRead
}
return len(p.UnitsMode) > 0
}
// UnitAccessMode returns current user accessmode to the specify unit of the repository
func (p *Permission) UnitAccessMode(unitType UnitType) AccessMode {
if p.UnitsMode == nil {
for _, u := range p.Units {
if u.Type == unitType {
return p.AccessMode
}
}
return AccessModeNone
}
return p.UnitsMode[unitType]
}
// CanAccess returns true if user has mode access to the unit of the repository
func (p *Permission) CanAccess(mode AccessMode, unitType UnitType) bool {
return p.UnitAccessMode(unitType) >= mode
}
// CanAccessAny returns true if user has mode access to any of the units of the repository
func (p *Permission) CanAccessAny(mode AccessMode, unitTypes ...UnitType) bool {
for _, u := range unitTypes {
if p.CanAccess(mode, u) {
return true
}
}
return false
}
// CanRead returns true if user could read to this unit
func (p *Permission) CanRead(unitType UnitType) bool {
return p.CanAccess(AccessModeRead, unitType)
}
// CanReadAny returns true if user has read access to any of the units of the repository
func (p *Permission) CanReadAny(unitTypes ...UnitType) bool {
return p.CanAccessAny(AccessModeRead, unitTypes...)
}
// CanReadIssuesOrPulls returns true if isPull is true and user could read pull requests and
// returns true if isPull is false and user could read to issues
func (p *Permission) CanReadIssuesOrPulls(isPull bool) bool {
if isPull {
return p.CanRead(UnitTypePullRequests)
}
return p.CanRead(UnitTypeIssues)
}
// CanWrite returns true if user could write to this unit
func (p *Permission) CanWrite(unitType UnitType) bool {
return p.CanAccess(AccessModeWrite, unitType)
}
// CanWriteIssuesOrPulls returns true if isPull is true and user could write to pull requests and
// returns true if isPull is false and user could write to issues
func (p *Permission) CanWriteIssuesOrPulls(isPull bool) bool {
if isPull {
return p.CanWrite(UnitTypePullRequests)
}
return p.CanWrite(UnitTypeIssues)
}
// GetUserRepoPermission returns the user permissions to the repository
func GetUserRepoPermission(repo *Repository, user *User) (Permission, error) {
return getUserRepoPermission(x, repo, user)
}
func getUserRepoPermission(e Engine, repo *Repository, user *User) (perm Permission, err error) {
// anonymous user visit private repo.
// TODO: anonymous user visit public unit of private repo???
if user == nil && repo.IsPrivate {
perm.AccessMode = AccessModeNone
return
}
if err = repo.getUnits(e); err != nil {
return
}
perm.Units = repo.Units
// anonymous visit public repo
if user == nil {
perm.AccessMode = AccessModeRead
return
}
// Admin or the owner has super access to the repository
if user.IsAdmin || user.ID == repo.OwnerID {
perm.AccessMode = AccessModeOwner
return
}
// plain user
perm.AccessMode, err = accessLevel(e, user.ID, repo)
if err != nil {
return
}
if err = repo.getOwner(e); err != nil {
return
}
if !repo.Owner.IsOrganization() {
return
}
perm.UnitsMode = make(map[UnitType]AccessMode)
// Collaborators on organization
if isCollaborator, err := repo.isCollaborator(e, user.ID); err != nil {
return perm, err
} else if isCollaborator {
for _, u := range repo.Units {
perm.UnitsMode[u.Type] = perm.AccessMode
}
}
// get units mode from teams
teams, err := getUserRepoTeams(e, repo.OwnerID, user.ID, repo.ID)
if err != nil {
return
}
for _, u := range repo.Units {
var found bool
for _, team := range teams {
if team.unitEnabled(e, u.Type) {
m := perm.UnitsMode[u.Type]
if m < team.Authorize {
perm.UnitsMode[u.Type] = team.Authorize
}
found = true
}
}
// for a public repo on an organization, user have read permission on non-team defined units.
if !found && !repo.IsPrivate {
if _, ok := perm.UnitsMode[u.Type]; !ok {
perm.UnitsMode[u.Type] = AccessModeRead
}
}
}
// remove no permission units
perm.Units = make([]*RepoUnit, 0, len(repo.Units))
for t := range perm.UnitsMode {
for _, u := range repo.Units {
if u.Type == t {
perm.Units = append(perm.Units, u)
}
}
}
return
}
// IsUserRepoAdmin return ture if user has admin right of a repo
func IsUserRepoAdmin(repo *Repository, user *User) (bool, error) {
return isUserRepoAdmin(x, repo, user)
}
func isUserRepoAdmin(e Engine, repo *Repository, user *User) (bool, error) {
if user == nil || repo == nil {
return false, nil
}
if user.IsAdmin {
return true, nil
}
mode, err := accessLevel(e, user.ID, repo)
if err != nil {
return false, err
}
if mode >= AccessModeAdmin {
return true, nil
}
teams, err := getUserRepoTeams(e, repo.OwnerID, user.ID, repo.ID)
if err != nil {
return false, err
}
for _, team := range teams {
if team.Authorize >= AccessModeAdmin {
return true, nil
}
}
return false, nil
}
// AccessLevel returns the Access a user has to a repository. Will return NoneAccess if the
// user does not have access.
func AccessLevel(user *User, repo *Repository) (AccessMode, error) {
return accessLevelUnit(x, user, repo, UnitTypeCode)
}
func accessLevelUnit(e Engine, user *User, repo *Repository, unitType UnitType) (AccessMode, error) {
perm, err := getUserRepoPermission(e, repo, user)
if err != nil {
return AccessModeNone, err
}
return perm.UnitAccessMode(UnitTypeCode), nil
}
func hasAccessUnit(e Engine, user *User, repo *Repository, unitType UnitType, testMode AccessMode) (bool, error) {
mode, err := accessLevelUnit(e, user, repo, unitType)
return testMode <= mode, err
}
// HasAccessUnit returns ture if user has testMode to the unit of the repository
func HasAccessUnit(user *User, repo *Repository, unitType UnitType, testMode AccessMode) (bool, error) {
return hasAccessUnit(x, user, repo, unitType, testMode)
}
// canBeAssigned return true if user could be assigned to a repo
// FIXME: user could send PullRequest also could be assigned???
func canBeAssigned(e Engine, user *User, repo *Repository) (bool, error) {
return hasAccessUnit(e, user, repo, UnitTypeCode, AccessModeWrite)
}
func hasAccess(e Engine, userID int64, repo *Repository) (bool, error) {
var user *User
var err error
if userID > 0 {
user, err = getUserByID(e, userID)
if err != nil {
return false, err
}
}
perm, err := getUserRepoPermission(e, repo, user)
if err != nil {
return false, err
}
return perm.HasAccess(), nil
}
// HasAccess returns true if user has access to repo
func HasAccess(userID int64, repo *Repository) (bool, error) {
return hasAccess(x, userID, repo)
}