excalidraw/packages/math/curve.ts

224 lines
6.1 KiB
TypeScript

import { point, pointRotateRads } from "./point";
import type { Curve, GlobalPoint, LocalPoint, Radians } from "./types";
/**
*
* @param a
* @param b
* @param c
* @param d
* @returns
*/
export function curve<Point extends GlobalPoint | LocalPoint>(
a: Point,
b: Point,
c: Point,
d: Point,
) {
return [a, b, c, d] as Curve<Point>;
}
export const curveRotate = <Point extends LocalPoint | GlobalPoint>(
curve: Curve<Point>,
angle: Radians,
origin: Point,
) => {
return curve.map((p) => pointRotateRads(p, origin, angle));
};
/**
*
* @param pointsIn
* @param curveTightness
* @returns
*/
export function curveToBezier<Point extends LocalPoint | GlobalPoint>(
pointsIn: readonly Point[],
curveTightness = 0,
): Point[] {
const len = pointsIn.length;
if (len < 3) {
throw new Error("A curve must have at least three points.");
}
const out: Point[] = [];
if (len === 3) {
out.push(
point(pointsIn[0][0], pointsIn[0][1]), // Points need to be cloned
point(pointsIn[1][0], pointsIn[1][1]), // Points need to be cloned
point(pointsIn[2][0], pointsIn[2][1]), // Points need to be cloned
point(pointsIn[2][0], pointsIn[2][1]), // Points need to be cloned
);
} else {
const points: Point[] = [];
points.push(pointsIn[0], pointsIn[0]);
for (let i = 1; i < pointsIn.length; i++) {
points.push(pointsIn[i]);
if (i === pointsIn.length - 1) {
points.push(pointsIn[i]);
}
}
const b: Point[] = [];
const s = 1 - curveTightness;
out.push(point(points[0][0], points[0][1]));
for (let i = 1; i + 2 < points.length; i++) {
const cachedVertArray = points[i];
b[0] = point(cachedVertArray[0], cachedVertArray[1]);
b[1] = point(
cachedVertArray[0] + (s * points[i + 1][0] - s * points[i - 1][0]) / 6,
cachedVertArray[1] + (s * points[i + 1][1] - s * points[i - 1][1]) / 6,
);
b[2] = point(
points[i + 1][0] + (s * points[i][0] - s * points[i + 2][0]) / 6,
points[i + 1][1] + (s * points[i][1] - s * points[i + 2][1]) / 6,
);
b[3] = point(points[i + 1][0], points[i + 1][1]);
out.push(b[1], b[2], b[3]);
}
}
return out;
}
/**
*
* @param t
* @param controlPoints
* @returns
*/
export const cubicBezierPoint = <Point extends LocalPoint | GlobalPoint>(
t: number,
controlPoints: Curve<Point>,
): Point => {
const [p0, p1, p2, p3] = controlPoints;
const x =
Math.pow(1 - t, 3) * p0[0] +
3 * Math.pow(1 - t, 2) * t * p1[0] +
3 * (1 - t) * Math.pow(t, 2) * p2[0] +
Math.pow(t, 3) * p3[0];
const y =
Math.pow(1 - t, 3) * p0[1] +
3 * Math.pow(1 - t, 2) * t * p1[1] +
3 * (1 - t) * Math.pow(t, 2) * p2[1] +
Math.pow(t, 3) * p3[1];
return point(x, y);
};
/**
*
* @param point
* @param controlPoints
* @returns
*/
export const cubicBezierDistance = <Point extends LocalPoint | GlobalPoint>(
point: Point,
controlPoints: Curve<Point>,
) => {
// Calculate the closest point on the Bezier curve to the given point
const t = findClosestParameter(point, controlPoints);
// Calculate the coordinates of the closest point on the curve
const [closestX, closestY] = cubicBezierPoint(t, controlPoints);
// Calculate the distance between the given point and the closest point on the curve
const distance = Math.sqrt(
(point[0] - closestX) ** 2 + (point[1] - closestY) ** 2,
);
return distance;
};
const solveCubic = (a: number, b: number, c: number, d: number) => {
// This function solves the cubic equation ax^3 + bx^2 + cx + d = 0
const roots: number[] = [];
const discriminant =
18 * a * b * c * d -
4 * Math.pow(b, 3) * d +
Math.pow(b, 2) * Math.pow(c, 2) -
4 * a * Math.pow(c, 3) -
27 * Math.pow(a, 2) * Math.pow(d, 2);
if (discriminant >= 0) {
const C = Math.cbrt((discriminant + Math.sqrt(discriminant)) / 2);
const D = Math.cbrt((discriminant - Math.sqrt(discriminant)) / 2);
const root1 = (-b - C - D) / (3 * a);
const root2 = (-b + (C + D) / 2) / (3 * a);
const root3 = (-b + (C + D) / 2) / (3 * a);
roots.push(root1, root2, root3);
} else {
const realPart = -b / (3 * a);
const root1 =
2 * Math.sqrt(-b / (3 * a)) * Math.cos(Math.acos(realPart) / 3);
const root2 =
2 *
Math.sqrt(-b / (3 * a)) *
Math.cos((Math.acos(realPart) + 2 * Math.PI) / 3);
const root3 =
2 *
Math.sqrt(-b / (3 * a)) *
Math.cos((Math.acos(realPart) + 4 * Math.PI) / 3);
roots.push(root1, root2, root3);
}
return roots;
};
const findClosestParameter = <Point extends LocalPoint | GlobalPoint>(
point: Point,
controlPoints: Curve<Point>,
) => {
// This function finds the parameter t that minimizes the distance between the point
// and any point on the cubic Bezier curve.
const [p0, p1, p2, p3] = controlPoints;
// Use the direct formula to find the parameter t
const a = p3[0] - 3 * p2[0] + 3 * p1[0] - p0[0];
const b = 3 * p2[0] - 6 * p1[0] + 3 * p0[0];
const c = 3 * p1[0] - 3 * p0[0];
const d = p0[0] - point[0];
const rootsX = solveCubic(a, b, c, d);
// Do the same for the y-coordinate
const e = p3[1] - 3 * p2[1] + 3 * p1[1] - p0[1];
const f = 3 * p2[1] - 6 * p1[1] + 3 * p0[1];
const g = 3 * p1[1] - 3 * p0[1];
const h = p0[1] - point[1];
const rootsY = solveCubic(e, f, g, h);
// Select the real root that is between 0 and 1 (inclusive)
const validRootsX = rootsX.filter((root) => root >= 0 && root <= 1);
const validRootsY = rootsY.filter((root) => root >= 0 && root <= 1);
if (validRootsX.length === 0 || validRootsY.length === 0) {
// No valid roots found, use the midpoint as a fallback
return 0.5;
}
// Choose the parameter t that minimizes the distance
let minDistance = Infinity;
let closestT = 0;
for (const rootX of validRootsX) {
for (const rootY of validRootsY) {
const distance = Math.sqrt(
(rootX - point[0]) ** 2 + (rootY - point[1]) ** 2,
);
if (distance < minDistance) {
minDistance = distance;
closestT = (rootX + rootY) / 2; // Use the average for a smoother result
}
}
}
return closestT;
};