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excalidraw/src/history.ts
Gasim Gasimzada 33016bf6bf
Fix issues related to history (#701)
* Separate UI from Canvas

* Explicitly define history recording

* ActionManager: Set syncActionState during construction instead of in every call

* Add commit to history flag to necessary actions

* Disable undoing during multiElement

* Write custom equality function for UI component to render it only when specific props and elements change

* Remove stale comments about history skipping

* Stop undo/redoing when in resizing element mode

* wip

* correctly reset resizingElement & add undo check

* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection

* Remove selectionElement from local storage

* Remove unnecessary readonly type casting in actionFinalize

* Fix undo / redo for multi points

* Fix an issue that did not update history when elements were locked

* Disable committing to history for noops

- deleteSelected without deleting anything
- Basic selection

* Use generateEntry only inside history and pass elements and appstate to history

* Update component after every history resume

* Remove last item from the history only if in multi mode

* Resume recording when element type is not selection

* ensure we prevent hotkeys only on writable elements

* Remove selection clearing from history

* Remove one point arrows as they are invisibly small

* Remove shape of elements from local storage

* Fix removing invisible element from the array

* add missing history resuming cases & simplify slice

* fix lint

* don't regenerate elements if no elements deselected

* regenerate elements array on selection

* reset state.selectionElement unconditionally

* Use getter instead of passing appState and scene data through functions to actions

* fix import

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 19:47:10 +01:00

104 lines
2.3 KiB
TypeScript

import { AppState } from "./types";
import { ExcalidrawElement } from "./element/types";
import { clearAppStatePropertiesForHistory } from "./appState";
class SceneHistory {
private recording: boolean = true;
private stateHistory: string[] = [];
private redoStack: string[] = [];
private generateEntry(
appState: AppState,
elements: readonly ExcalidrawElement[],
) {
return JSON.stringify({
appState: clearAppStatePropertiesForHistory(appState),
elements: elements.map(({ shape, ...element }) => ({
...element,
shape: null,
points:
appState.multiElement && appState.multiElement.id === element.id
? element.points.slice(0, -1)
: element.points,
})),
});
}
pushEntry(appState: AppState, elements: readonly ExcalidrawElement[]) {
const newEntry = this.generateEntry(appState, elements);
if (
this.stateHistory.length > 0 &&
this.stateHistory[this.stateHistory.length - 1] === newEntry
) {
// If the last entry is the same as this one, ignore it
return;
}
this.stateHistory.push(newEntry);
// As a new entry was pushed, we invalidate the redo stack
this.clearRedoStack();
}
restoreEntry(entry: string) {
try {
return JSON.parse(entry);
} catch {
return null;
}
}
clearRedoStack() {
this.redoStack.splice(0, this.redoStack.length);
}
redoOnce() {
if (this.redoStack.length === 0) {
return null;
}
const entryToRestore = this.redoStack.pop();
if (entryToRestore !== undefined) {
this.stateHistory.push(entryToRestore);
return this.restoreEntry(entryToRestore);
}
return null;
}
undoOnce() {
if (this.stateHistory.length === 0) {
return null;
}
const currentEntry = this.stateHistory.pop();
const entryToRestore = this.stateHistory[this.stateHistory.length - 1];
if (currentEntry !== undefined) {
this.redoStack.push(currentEntry);
return this.restoreEntry(entryToRestore);
}
return null;
}
isRecording() {
return this.recording;
}
skipRecording() {
this.recording = false;
}
resumeRecording() {
this.recording = true;
}
}
export const createHistory: () => { history: SceneHistory } = () => {
const history = new SceneHistory();
return { history };
};