Fixes#252
Test plan:
- Click on text icon
- Click anywhere to start entering text
- Add a letter
- Make sure the cursor is selection and not text
- Click anywhere else, make sure it completes the text and not create a new one
I profiled dragging and it looks like it takes ~3ms to save to localStorage a smallish scene and we're doing it twice per mousemove. Let's debounce so we don't pay that cost on every mouse move.
Stole the implementation from #220 which got reverted.
Unfortunately, react-color has a bug where transparent color doesn't trigger onChange. I've been annoyed by the huge dependency anyway so decided to take the generated html (which is awesome) and reimplement a specific component for it.
I also made sure that we don't actually render anything when the background is transparent on rough (I looked at the generated path and made sure it didn't have the commands for the background)
* Regenerate roughjs shape only when the item is updated
* Remove shape object during export and history undo/redo
* Remove shape element during copying
* Fix shape generation during creation
- Move the context menu right next to the mouse so it's not so far away. But 1px out so that nothing is selected until you move your mouse
- Change the colors to be closer to the macos one. Unfortunately, macos has a 0.5px border that I'm not able to reproduce without some annoying hacks, 1px it'll be.
* Add Action System
- Add keyboard test
- Add context menu label
- Add PanelComponent
* Show context menu items based on actions
* Add render action feature
- Replace bringForward etc buttons with action manager render functions
* Move all property changes and canvas into actions
* Remove unnecessary functions and add forgotten force update when elements array change
* Extract export operations into actions
* Add elements and app state as arguments to `keyTest` function
* Add key priorities
- Sort actions by key priority when handling key presses
* Extract copy/paste styles
* Add Context Menu Item order
- Sort context menu items based on menu item order parameter
* Remove unnecessary functions from App component
* Command clicking should "xor" selection
* Only shift key should play a role
* Get rid of `isDraggingElements`
* Renamed someElementIsDragged to draggingOccured
* Make scene functions return array instead of mutate array
- Not all functions were changes; so the given argument was a new array to some
* Make data restoration functions immutable
- Make mutations in App component
* Make history actions immutable
* Fix an issue in change property that was causing elements to be removed
* mark elements params as readonly & remove unnecessary copying
* Make `clearSelection` return a new array
* Perform Id comparisons instead of reference comparisons in onDoubleClick
* Allow deselecting items with SHIFT key
- Refactor hit detection code
* Fix a bug in element selection and revert drag functionality
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Extract app component from entrypoint (index)
- Use refs to refer to canvas and rough context
- Remove ReactDOM double rendering
* Extract keys and key related utils into their own module
* Move everything back to entrypoint
* Make panels collapsible
- Add Panel component with collapse logic
- Use the component in all the necessary panel groups
* Remove unnecessary container from PanelCanvas
* Add "hide property" to Pane component to hide Panel contents using a prop
- Instead of doing conditional rendering, pass the condition to Panel as props
* Change collapse icon rotation for closed
- Use one icon and use CSS transforms to rotate it
* Remove unnecessary imports from PanelSelection
* Snap to element center
* Fixed typo
* Added comment
* Reduced threshold to 30
* Skip snapping if alt key is pressed
* Fixed creating text with shape tool
* Add IDs to elements
- Move round rect function within the renderer
* Generate IDs using nanoid
* If element ID does not exist, add the ID during restoration