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fix: stop preventing canvas pointerdown/tapend events (#3207)
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@ -112,8 +112,7 @@
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Roboto, Helvetica, Arial, sans-serif;
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font-family: var(--ui-font);
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-webkit-text-size-adjust: 100%;
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-webkit-user-select: none;
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user-select: none;
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width: 100vw;
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height: 100vh;
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}
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@ -1105,7 +1105,6 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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};
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private onTapEnd = (event: TouchEvent) => {
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event.preventDefault();
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if (event.touches.length > 0) {
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this.setState({
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previousSelectedElementIds: {},
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@ -1631,10 +1630,12 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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updateBoundElements(element);
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}
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}),
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onSubmit: withBatchedUpdates((text) => {
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onSubmit: withBatchedUpdates(({ text, viaKeyboard }) => {
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const isDeleted = !text.trim();
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updateElement(text, isDeleted);
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if (!isDeleted) {
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// select the created text element only if submitting via keyboard
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// (when submitting via click it should act as signal to deselect)
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if (!isDeleted && viaKeyboard) {
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this.setState((prevState) => ({
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selectedElementIds: {
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...prevState.selectedElementIds,
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@ -2151,15 +2152,6 @@ class App extends React.Component<ExcalidrawProps, AppState> {
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this.updateGestureOnPointerDown(event);
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// fixes pointermove causing selection of UI texts #32
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event.preventDefault();
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// Preventing the event above disables default behavior
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// of defocusing potentially focused element, which is what we
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// want when clicking inside the canvas.
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if (document.activeElement instanceof HTMLElement) {
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document.activeElement.blur();
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}
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// don't select while panning
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if (gesture.pointers.size > 1) {
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return;
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@ -17,6 +17,13 @@
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left: 0;
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right: 0;
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// serves 2 purposes:
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// 1. prevent selecting text outside the component when double-clicking or
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// dragging inside it (e.g. on canvas)
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// 2. prevent selecting UI, both from the inside, and from outside the
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// component (e.g. if you select text in a sidebar)
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user-select: none;
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a {
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font-weight: 500;
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text-decoration: none;
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@ -29,7 +36,6 @@
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canvas {
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touch-action: none;
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user-select: none;
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// following props improve blurriness at certain devicePixelRatios.
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// AFAIK it doesn't affect export (in fact, export seems sharp either way).
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@ -47,7 +47,7 @@ export const textWysiwyg = ({
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id: ExcalidrawElement["id"];
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appState: AppState;
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onChange?: (text: string) => void;
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onSubmit: (text: string) => void;
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onSubmit: (data: { text: string; viaKeyboard: boolean }) => void;
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getViewportCoords: (x: number, y: number) => [number, number];
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element: ExcalidrawElement;
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canvas: HTMLCanvasElement | null;
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@ -136,12 +136,14 @@ export const textWysiwyg = ({
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editable.onkeydown = (event) => {
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if (event.key === KEYS.ESCAPE) {
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event.preventDefault();
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submittedViaKeyboard = true;
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handleSubmit();
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} else if (event.key === KEYS.ENTER && event[KEYS.CTRL_OR_CMD]) {
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event.preventDefault();
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if (event.isComposing || event.keyCode === 229) {
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return;
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}
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submittedViaKeyboard = true;
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handleSubmit();
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} else if (event.key === KEYS.ENTER && !event.altKey) {
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event.stopPropagation();
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@ -153,8 +155,14 @@ export const textWysiwyg = ({
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event.stopPropagation();
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};
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// using a state variable instead of passing it to the handleSubmit callback
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// so that we don't need to create separate a callback for event handlers
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let submittedViaKeyboard = false;
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const handleSubmit = () => {
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onSubmit(normalizeText(editable.value));
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onSubmit({
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text: normalizeText(editable.value),
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viaKeyboard: submittedViaKeyboard,
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});
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cleanup();
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};
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@ -175,7 +183,7 @@ export const textWysiwyg = ({
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window.removeEventListener("resize", updateWysiwygStyle);
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window.removeEventListener("wheel", stopEvent, true);
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window.removeEventListener("pointerdown", onPointerDown);
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window.removeEventListener("pointerup", rebindBlur);
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window.removeEventListener("pointerup", bindBlurEvent);
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window.removeEventListener("blur", handleSubmit);
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unbindUpdate();
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@ -183,10 +191,12 @@ export const textWysiwyg = ({
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editable.remove();
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};
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const rebindBlur = () => {
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window.removeEventListener("pointerup", rebindBlur);
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// deferred to guard against focus traps on various UIs that steal focus
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// upon pointerUp
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const bindBlurEvent = () => {
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window.removeEventListener("pointerup", bindBlurEvent);
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// Deferred so that the pointerdown that initiates the wysiwyg doesn't
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// trigger the blur on ensuing pointerup.
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// Also to handle cases such as picking a color which would trigger a blur
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// in that same tick.
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setTimeout(() => {
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editable.onblur = handleSubmit;
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// case: clicking on the same property → no change → no update → no focus
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@ -202,7 +212,7 @@ export const textWysiwyg = ({
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!isWritableElement(event.target)
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) {
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editable.onblur = null;
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window.addEventListener("pointerup", rebindBlur);
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window.addEventListener("pointerup", bindBlurEvent);
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// handle edge-case where pointerup doesn't fire e.g. due to user
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// alt-tabbing away
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window.addEventListener("blur", handleSubmit);
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@ -215,9 +225,14 @@ export const textWysiwyg = ({
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editable.focus();
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});
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// ---------------------------------------------------------------------------
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let isDestroyed = false;
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editable.onblur = handleSubmit;
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// select on init (focusing is done separately inside the bindBlurEvent()
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// because we need it to happen *after* the blur event from `pointerdown`)
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editable.select();
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bindBlurEvent();
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// reposition wysiwyg in case of canvas is resized. Using ResizeObserver
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// is preferred so we catch changes from host, where window may not resize.
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@ -239,6 +254,4 @@ export const textWysiwyg = ({
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document
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.querySelector(".excalidraw-textEditorContainer")!
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.appendChild(editable);
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editable.focus();
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editable.select();
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};
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