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Fix RTL text direction rendering (reopened) (#1722)
Co-authored-by: dwelle <luzar.david@gmail.com>
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@ -14,7 +14,13 @@ import { Drawable, Options } from "roughjs/bin/core";
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import { RoughSVG } from "roughjs/bin/svg";
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import { RoughGenerator } from "roughjs/bin/generator";
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import { SceneState } from "../scene/types";
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import { SVG_NS, distance, getFontString, getFontFamilyString } from "../utils";
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import {
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SVG_NS,
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distance,
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getFontString,
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getFontFamilyString,
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isRTL,
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} from "../utils";
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import { isPathALoop } from "../math";
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import rough from "roughjs/bin/rough";
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@ -100,12 +106,21 @@ const drawElementOnCanvas = (
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}
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default: {
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if (isTextElement(element)) {
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const rtl = isRTL(element.text);
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const shouldTemporarilyAttach = rtl && !context.canvas.isConnected;
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if (shouldTemporarilyAttach) {
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// to correctly render RTL text mixed with LTR, we have to append it
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// to the DOM
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document.body.appendChild(context.canvas);
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}
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context.canvas.setAttribute("dir", rtl ? "rtl" : "ltr");
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const font = context.font;
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context.font = getFontString(element);
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const fillStyle = context.fillStyle;
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context.fillStyle = element.strokeColor;
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const textAlign = context.textAlign;
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context.textAlign = element.textAlign as CanvasTextAlign;
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// Canvas does not support multiline text by default
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const lines = element.text.replace(/\r\n?/g, "\n").split("\n");
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const lineHeight = element.height / lines.length;
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@ -119,13 +134,16 @@ const drawElementOnCanvas = (
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for (let i = 0; i < lines.length; i++) {
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context.fillText(
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lines[i],
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0 + horizontalOffset,
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horizontalOffset,
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(i + 1) * lineHeight - verticalOffset,
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);
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}
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context.fillStyle = fillStyle;
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context.font = font;
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context.textAlign = textAlign;
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if (shouldTemporarilyAttach) {
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context.canvas.remove();
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}
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} else {
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throw new Error(`Unimplemented type ${element.type}`);
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}
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@ -342,6 +360,8 @@ const drawElementFromCanvas = (
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context.rotate(-element.angle);
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context.translate(-cx, -cy);
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context.scale(window.devicePixelRatio, window.devicePixelRatio);
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// Clear the nested element we appended to the DOM
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};
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export const renderElement = (
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@ -375,9 +395,12 @@ export const renderElement = (
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case "draw":
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case "arrow":
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case "text": {
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const elementWithCanvas = generateElement(element, generator, sceneState);
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if (renderOptimizations) {
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const elementWithCanvas = generateElement(
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element,
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generator,
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sceneState,
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);
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drawElementFromCanvas(elementWithCanvas, rc, context, sceneState);
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} else {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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@ -492,10 +515,11 @@ export const renderElementToSvg = (
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: element.textAlign === "right"
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? element.width
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: 0;
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const direction = isRTL(element.text) ? "rtl" : "ltr";
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const textAnchor =
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element.textAlign === "center"
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? "middle"
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: element.textAlign === "right"
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: element.textAlign === "right" || direction === "rtl"
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? "end"
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: "start";
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for (let i = 0; i < lines.length; i++) {
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@ -508,6 +532,7 @@ export const renderElementToSvg = (
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text.setAttribute("fill", element.strokeColor);
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text.setAttribute("text-anchor", textAnchor);
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text.setAttribute("style", "white-space: pre;");
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text.setAttribute("direction", direction);
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node.appendChild(text);
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}
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svgRoot.appendChild(node);
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15
src/utils.ts
15
src/utils.ts
@ -227,3 +227,18 @@ export const sceneCoordsToViewportCoords = (
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export const getGlobalCSSVariable = (name: string) =>
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getComputedStyle(document.documentElement).getPropertyValue(`--${name}`);
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const RS_LTR_CHARS =
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"A-Za-z\u00C0-\u00D6\u00D8-\u00F6\u00F8-\u02B8\u0300-\u0590\u0800-\u1FFF" +
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"\u2C00-\uFB1C\uFDFE-\uFE6F\uFEFD-\uFFFF";
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const RS_RTL_CHARS = "\u0591-\u07FF\uFB1D-\uFDFD\uFE70-\uFEFC";
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const RE_RTL_CHECK = new RegExp(`^[^${RS_LTR_CHARS}]*[${RS_RTL_CHARS}]`);
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/**
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* Checks whether first directional character is RTL. Meaning whether it starts
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* with RTL characters, or indeterminate (numbers etc.) characters followed by
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* RTL.
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* See https://github.com/excalidraw/excalidraw/pull/1722#discussion_r436340171
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*/
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export const isRTL = (text: string) => {
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return RE_RTL_CHECK.test(text);
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};
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