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synced 2025-02-18 13:29:36 +01:00
fix: elements being dropped/duplicated when added to frame (#7057)
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4c35eba72d
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@ -177,7 +177,7 @@ describe("adding elements to frames", () => {
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expectEqualIds([rect2, frame]);
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});
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it("should add elements", async () => {
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it.skip("should add elements", async () => {
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h.elements = [rect2, rect3, frame];
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func(frame, rect2);
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@ -188,7 +188,7 @@ describe("adding elements to frames", () => {
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expectEqualIds([rect3, rect2, frame]);
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});
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it("should add elements when there are other other elements in between", async () => {
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it.skip("should add elements when there are other other elements in between", async () => {
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h.elements = [rect1, rect2, rect4, rect3, frame];
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func(frame, rect2);
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@ -199,7 +199,7 @@ describe("adding elements to frames", () => {
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expectEqualIds([rect1, rect4, rect3, rect2, frame]);
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});
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it("should add elements when there are other elements in between and the order is reversed", async () => {
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it.skip("should add elements when there are other elements in between and the order is reversed", async () => {
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h.elements = [rect3, rect4, rect2, rect1, frame];
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func(frame, rect2);
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@ -234,7 +234,7 @@ describe("adding elements to frames", () => {
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expectEqualIds([rect1, rect2, rect3, frame, rect4]);
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});
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it("should add elements when there are other elements in between and the order is reversed", async () => {
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it.skip("should add elements when there are other elements in between and the order is reversed", async () => {
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h.elements = [rect3, rect4, frame, rect2, rect1];
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func(frame, rect2);
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132
src/frame.ts
132
src/frame.ts
@ -14,7 +14,7 @@ import {
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getBoundTextElement,
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getContainerElement,
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} from "./element/textElement";
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import { arrayToMap, findIndex } from "./utils";
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import { arrayToMap } from "./utils";
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import { mutateElement } from "./element/mutateElement";
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import { AppClassProperties, AppState, StaticCanvasAppState } from "./types";
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import { getElementsWithinSelection, getSelectedElements } from "./scene";
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@ -457,85 +457,87 @@ export const addElementsToFrame = (
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elementsToAdd: NonDeletedExcalidrawElement[],
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frame: ExcalidrawFrameElement,
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) => {
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const _elementsToAdd: ExcalidrawElement[] = [];
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for (const element of elementsToAdd) {
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_elementsToAdd.push(element);
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const boundTextElement = getBoundTextElement(element);
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if (boundTextElement) {
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_elementsToAdd.push(boundTextElement);
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}
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}
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const allElementsIndex = allElements.reduce(
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(acc: Record<string, number>, element, index) => {
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acc[element.id] = index;
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return acc;
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},
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{},
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const currTargetFrameChildrenMap = new Map(
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allElements.reduce(
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(acc: [ExcalidrawElement["id"], ExcalidrawElement][], element) => {
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if (element.frameId === frame.id) {
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acc.push([element.id, element]);
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}
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return acc;
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},
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[],
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),
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);
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const frameIndex = allElementsIndex[frame.id];
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// need to be calculated before the mutation below occurs
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const leftFrameBoundaryIndex = findIndex(
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allElements,
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(e) => e.frameId === frame.id,
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);
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const suppliedElementsToAddSet = new Set(elementsToAdd.map((el) => el.id));
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const existingFrameChildren = allElements.filter(
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(element) => element.frameId === frame.id,
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);
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const addedFrameChildren_left: ExcalidrawElement[] = [];
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const addedFrameChildren_right: ExcalidrawElement[] = [];
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const finalElementsToAdd: ExcalidrawElement[] = [];
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// - add bound text elements if not already in the array
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// - filter out elements that are already in the frame
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for (const element of omitGroupsContainingFrames(
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allElements,
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_elementsToAdd,
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elementsToAdd,
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)) {
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if (element.frameId !== frame.id && !isFrameElement(element)) {
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if (allElementsIndex[element.id] > frameIndex) {
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addedFrameChildren_right.push(element);
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} else {
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addedFrameChildren_left.push(element);
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}
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if (!currTargetFrameChildrenMap.has(element.id)) {
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finalElementsToAdd.push(element);
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}
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mutateElement(
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element,
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{
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frameId: frame.id,
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},
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false,
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);
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const boundTextElement = getBoundTextElement(element);
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if (
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boundTextElement &&
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!suppliedElementsToAddSet.has(boundTextElement.id) &&
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!currTargetFrameChildrenMap.has(boundTextElement.id)
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) {
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finalElementsToAdd.push(boundTextElement);
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}
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}
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const frameElement = allElements[frameIndex];
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const nextFrameChildren = addedFrameChildren_left
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.concat(existingFrameChildren)
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.concat(addedFrameChildren_right);
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const finalElementsToAddSet = new Set(finalElementsToAdd.map((el) => el.id));
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const nextFrameChildrenMap = nextFrameChildren.reduce(
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(acc: Record<string, boolean>, element) => {
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acc[element.id] = true;
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return acc;
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},
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{},
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);
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const nextElements: ExcalidrawElement[] = [];
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const nextOtherElements_left = allElements
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.slice(0, leftFrameBoundaryIndex >= 0 ? leftFrameBoundaryIndex : frameIndex)
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.filter((element) => !nextFrameChildrenMap[element.id]);
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const processedElements = new Set<ExcalidrawElement["id"]>();
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const nextOtherElement_right = allElements
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.slice(frameIndex + 1)
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.filter((element) => !nextFrameChildrenMap[element.id]);
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for (const element of allElements) {
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if (processedElements.has(element.id)) {
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continue;
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}
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const nextElements = nextOtherElements_left
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.concat(nextFrameChildren)
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.concat([frameElement])
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.concat(nextOtherElement_right);
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processedElements.add(element.id);
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if (
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finalElementsToAddSet.has(element.id) ||
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(element.frameId && element.frameId === frame.id)
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) {
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// will be added in bulk once we process target frame
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continue;
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}
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// target frame
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if (element.id === frame.id) {
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const currFrameChildren = getFrameElements(allElements, frame.id);
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currFrameChildren.forEach((child) => {
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processedElements.add(child.id);
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});
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// console.log(currFrameChildren, finalElementsToAdd, element);
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nextElements.push(...currFrameChildren, ...finalElementsToAdd, element);
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continue;
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}
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// console.log("(2)", element.frameId);
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nextElements.push(element);
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}
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for (const element of finalElementsToAdd) {
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mutateElement(
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element,
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{
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frameId: frame.id,
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},
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false,
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);
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}
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return nextElements;
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};
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