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refactor: factor out shape generation from renderElement.ts pt 2 (#6878)

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David Luzar 2023-08-14 13:52:25 +02:00 committed by GitHub
parent c29f19a88b
commit 9e0bfd178e
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5 changed files with 438 additions and 416 deletions

@ -10,7 +10,7 @@ import { distance2d, rotate, rotatePoint } from "../math";
import rough from "roughjs/bin/rough";
import { Drawable, Op } from "roughjs/bin/core";
import { Point } from "../types";
import { generateRoughOptions } from "../renderer/renderElement";
import { generateRoughOptions } from "../scene/Shape";
import {
isArrowElement,
isFreeDrawElement,

@ -1,8 +1,6 @@
import {
ExcalidrawElement,
ExcalidrawLinearElement,
ExcalidrawTextElement,
Arrowhead,
NonDeletedExcalidrawElement,
ExcalidrawFreeDrawElement,
ExcalidrawImageElement,
@ -16,24 +14,13 @@ import {
isArrowElement,
hasBoundTextElement,
} from "../element/typeChecks";
import {
getDiamondPoints,
getElementAbsoluteCoords,
getArrowheadPoints,
} from "../element/bounds";
import { RoughCanvas } from "roughjs/bin/canvas";
import { Drawable, Options } from "roughjs/bin/core";
import { RoughSVG } from "roughjs/bin/svg";
import { RoughGenerator } from "roughjs/bin/generator";
import { getElementAbsoluteCoords } from "../element/bounds";
import type { RoughCanvas } from "roughjs/bin/canvas";
import type { Drawable } from "roughjs/bin/core";
import type { RoughSVG } from "roughjs/bin/svg";
import { StaticCanvasRenderConfig } from "../scene/types";
import {
distance,
getFontString,
getFontFamilyString,
isRTL,
isTransparent,
} from "../utils";
import { distance, getFontString, getFontFamilyString, isRTL } from "../utils";
import { getCornerRadius, isPathALoop, isRightAngle } from "../math";
import rough from "roughjs/bin/rough";
import {
@ -97,10 +84,6 @@ const shouldResetImageFilter = (
);
};
const getDashArrayDashed = (strokeWidth: number) => [8, 8 + strokeWidth];
const getDashArrayDotted = (strokeWidth: number) => [1.5, 6 + strokeWidth];
const getCanvasPadding = (element: ExcalidrawElement) =>
element.type === "freedraw" ? element.strokeWidth * 12 : 20;
@ -384,369 +367,11 @@ const drawElementOnCanvas = (
context.globalAlpha = 1;
};
const elementWithCanvasCache = new WeakMap<
export const elementWithCanvasCache = new WeakMap<
ExcalidrawElement,
ExcalidrawElementWithCanvas
>();
export const generateRoughOptions = (
element: ExcalidrawElement,
continuousPath = false,
): Options => {
const options: Options = {
seed: element.seed,
strokeLineDash:
element.strokeStyle === "dashed"
? getDashArrayDashed(element.strokeWidth)
: element.strokeStyle === "dotted"
? getDashArrayDotted(element.strokeWidth)
: undefined,
// for non-solid strokes, disable multiStroke because it tends to make
// dashes/dots overlay each other
disableMultiStroke: element.strokeStyle !== "solid",
// for non-solid strokes, increase the width a bit to make it visually
// similar to solid strokes, because we're also disabling multiStroke
strokeWidth:
element.strokeStyle !== "solid"
? element.strokeWidth + 0.5
: element.strokeWidth,
// when increasing strokeWidth, we must explicitly set fillWeight and
// hachureGap because if not specified, roughjs uses strokeWidth to
// calculate them (and we don't want the fills to be modified)
fillWeight: element.strokeWidth / 2,
hachureGap: element.strokeWidth * 4,
roughness: element.roughness,
stroke: element.strokeColor,
preserveVertices: continuousPath,
};
switch (element.type) {
case "rectangle":
case "embeddable":
case "diamond":
case "ellipse": {
options.fillStyle = element.fillStyle;
options.fill = isTransparent(element.backgroundColor)
? undefined
: element.backgroundColor;
if (element.type === "ellipse") {
options.curveFitting = 1;
}
return options;
}
case "line":
case "freedraw": {
if (isPathALoop(element.points)) {
options.fillStyle = element.fillStyle;
options.fill =
element.backgroundColor === "transparent"
? undefined
: element.backgroundColor;
}
return options;
}
case "arrow":
return options;
default: {
throw new Error(`Unimplemented type ${element.type}`);
}
}
};
const modifyEmbeddableForRoughOptions = (
element: NonDeletedExcalidrawElement,
isExporting: boolean,
) => {
if (
element.type === "embeddable" &&
(isExporting || !element.validated) &&
isTransparent(element.backgroundColor) &&
isTransparent(element.strokeColor)
) {
return {
...element,
roughness: 0,
backgroundColor: "#d3d3d3",
fillStyle: "solid",
} as const;
}
return element;
};
/**
* Generates the element's shape and puts it into the cache.
* @param element
* @param generator
*/
export const generateElementShape = (
element: NonDeletedExcalidrawElement,
generator: RoughGenerator,
isExporting: boolean = false,
): Drawable | Drawable[] | null => {
const cachedShape = isExporting ? undefined : ShapeCache.get(element);
if (cachedShape) {
return cachedShape;
}
// `null` indicates no rc shape applicable for this element type
// (= do not generate anything)
if (cachedShape === undefined) {
let shape: Drawable | Drawable[] | null = null;
elementWithCanvasCache.delete(element);
switch (element.type) {
case "rectangle":
case "embeddable": {
// this is for rendering the stroke/bg of the embeddable, especially
// when the src url is not set
if (element.roundness) {
const w = element.width;
const h = element.height;
const r = getCornerRadius(Math.min(w, h), element);
shape = generator.path(
`M ${r} 0 L ${w - r} 0 Q ${w} 0, ${w} ${r} L ${w} ${
h - r
} Q ${w} ${h}, ${w - r} ${h} L ${r} ${h} Q 0 ${h}, 0 ${
h - r
} L 0 ${r} Q 0 0, ${r} 0`,
generateRoughOptions(
modifyEmbeddableForRoughOptions(element, isExporting),
true,
),
);
} else {
shape = generator.rectangle(
0,
0,
element.width,
element.height,
generateRoughOptions(
modifyEmbeddableForRoughOptions(element, isExporting),
false,
),
);
}
ShapeCache.set(element, shape);
break;
}
case "diamond": {
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element);
if (element.roundness) {
const verticalRadius = getCornerRadius(
Math.abs(topX - leftX),
element,
);
const horizontalRadius = getCornerRadius(
Math.abs(rightY - topY),
element,
);
shape = generator.path(
`M ${topX + verticalRadius} ${topY + horizontalRadius} L ${
rightX - verticalRadius
} ${rightY - horizontalRadius}
C ${rightX} ${rightY}, ${rightX} ${rightY}, ${
rightX - verticalRadius
} ${rightY + horizontalRadius}
L ${bottomX + verticalRadius} ${bottomY - horizontalRadius}
C ${bottomX} ${bottomY}, ${bottomX} ${bottomY}, ${
bottomX - verticalRadius
} ${bottomY - horizontalRadius}
L ${leftX + verticalRadius} ${leftY + horizontalRadius}
C ${leftX} ${leftY}, ${leftX} ${leftY}, ${leftX + verticalRadius} ${
leftY - horizontalRadius
}
L ${topX - verticalRadius} ${topY + horizontalRadius}
C ${topX} ${topY}, ${topX} ${topY}, ${topX + verticalRadius} ${
topY + horizontalRadius
}`,
generateRoughOptions(element, true),
);
} else {
shape = generator.polygon(
[
[topX, topY],
[rightX, rightY],
[bottomX, bottomY],
[leftX, leftY],
],
generateRoughOptions(element),
);
}
ShapeCache.set(element, shape);
break;
}
case "ellipse":
shape = generator.ellipse(
element.width / 2,
element.height / 2,
element.width,
element.height,
generateRoughOptions(element),
);
ShapeCache.set(element, shape);
break;
case "line":
case "arrow": {
const options = generateRoughOptions(element);
// points array can be empty in the beginning, so it is important to add
// initial position to it
const points = element.points.length ? element.points : [[0, 0]];
// curve is always the first element
// this simplifies finding the curve for an element
if (!element.roundness) {
if (options.fill) {
shape = [generator.polygon(points as [number, number][], options)];
} else {
shape = [
generator.linearPath(points as [number, number][], options),
];
}
} else {
shape = [generator.curve(points as [number, number][], options)];
}
// add lines only in arrow
if (element.type === "arrow") {
const { startArrowhead = null, endArrowhead = "arrow" } = element;
const getArrowheadShapes = (
element: ExcalidrawLinearElement,
shape: Drawable[],
position: "start" | "end",
arrowhead: Arrowhead,
) => {
const arrowheadPoints = getArrowheadPoints(
element,
shape,
position,
arrowhead,
);
if (arrowheadPoints === null) {
return [];
}
// Other arrowheads here...
if (arrowhead === "dot") {
const [x, y, r] = arrowheadPoints;
return [
generator.circle(x, y, r, {
...options,
fill: element.strokeColor,
fillStyle: "solid",
stroke: "none",
}),
];
}
if (arrowhead === "triangle") {
const [x, y, x2, y2, x3, y3] = arrowheadPoints;
// always use solid stroke for triangle arrowhead
delete options.strokeLineDash;
return [
generator.polygon(
[
[x, y],
[x2, y2],
[x3, y3],
[x, y],
],
{
...options,
fill: element.strokeColor,
fillStyle: "solid",
},
),
];
}
// Arrow arrowheads
const [x2, y2, x3, y3, x4, y4] = arrowheadPoints;
if (element.strokeStyle === "dotted") {
// for dotted arrows caps, reduce gap to make it more legible
const dash = getDashArrayDotted(element.strokeWidth - 1);
options.strokeLineDash = [dash[0], dash[1] - 1];
} else {
// for solid/dashed, keep solid arrow cap
delete options.strokeLineDash;
}
return [
generator.line(x3, y3, x2, y2, options),
generator.line(x4, y4, x2, y2, options),
];
};
if (startArrowhead !== null) {
const shapes = getArrowheadShapes(
element,
shape,
"start",
startArrowhead,
);
shape.push(...shapes);
}
if (endArrowhead !== null) {
if (endArrowhead === undefined) {
// Hey, we have an old arrow here!
}
const shapes = getArrowheadShapes(
element,
shape,
"end",
endArrowhead,
);
shape.push(...shapes);
}
}
ShapeCache.set(element, shape);
break;
}
case "freedraw": {
generateFreeDrawShape(element);
if (isPathALoop(element.points)) {
// generate rough polygon to fill freedraw shape
shape = generator.polygon(element.points as [number, number][], {
...generateRoughOptions(element),
stroke: "none",
});
} else {
shape = null;
}
ShapeCache.set(element, shape);
break;
}
case "text":
case "image": {
// just to ensure we don't regenerate element.canvas on rerenders
ShapeCache.set(element, null);
break;
}
}
return shape;
}
return null;
};
const generateElementWithCanvas = (
element: NonDeletedExcalidrawElement,
renderConfig: StaticCanvasRenderConfig,
@ -962,7 +587,6 @@ export const renderElement = (
renderConfig: StaticCanvasRenderConfig,
appState: StaticCanvasAppState,
) => {
const generator = rc.generator;
switch (element.type) {
case "frame": {
if (
@ -1000,7 +624,10 @@ export const renderElement = (
break;
}
case "freedraw": {
generateElementShape(element, generator);
// TODO investigate if we can do this in situ. Right now we need to call
// beforehand because math helpers (such as getElementAbsoluteCoords)
// rely on existing shapes
ShapeCache.generateElementShape(element);
if (renderConfig.isExporting) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
@ -1038,7 +665,10 @@ export const renderElement = (
case "image":
case "text":
case "embeddable": {
generateElementShape(element, generator, renderConfig.isExporting);
// TODO investigate if we can do this in situ. Right now we need to call
// beforehand because math helpers (such as getElementAbsoluteCoords)
// rely on existing shapes
ShapeCache.generateElementShape(element, renderConfig.isExporting);
if (renderConfig.isExporting) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2 + appState.scrollX;
@ -1255,7 +885,6 @@ export const renderElementToSvg = (
}
}
const degree = (180 * element.angle) / Math.PI;
const generator = rsvg.generator;
// element to append node to, most of the time svgRoot
let root = svgRoot;
@ -1280,10 +909,10 @@ export const renderElementToSvg = (
case "rectangle":
case "diamond":
case "ellipse": {
generateElementShape(element, generator);
const shape = ShapeCache.generateElementShape(element);
const node = roughSVGDrawWithPrecision(
rsvg,
ShapeCache.get(element)!,
shape,
MAX_DECIMALS_FOR_SVG_EXPORT,
);
if (opacity !== 1) {
@ -1310,10 +939,10 @@ export const renderElementToSvg = (
}
case "embeddable": {
// render placeholder rectangle
generateElementShape(element, generator, true);
const shape = ShapeCache.generateElementShape(element, true);
const node = roughSVGDrawWithPrecision(
rsvg,
ShapeCache.get(element)!,
shape,
MAX_DECIMALS_FOR_SVG_EXPORT,
);
const opacity = element.opacity / 100;
@ -1347,7 +976,7 @@ export const renderElementToSvg = (
// render embeddable element + iframe
const embeddableNode = roughSVGDrawWithPrecision(
rsvg,
ShapeCache.get(element)!,
shape,
MAX_DECIMALS_FOR_SVG_EXPORT,
);
embeddableNode.setAttribute("stroke-linecap", "round");
@ -1453,14 +1082,14 @@ export const renderElementToSvg = (
maskRectInvisible.setAttribute("opacity", "1");
maskPath.appendChild(maskRectInvisible);
}
generateElementShape(element, generator);
const group = svgRoot.ownerDocument!.createElementNS(SVG_NS, "g");
if (boundText) {
group.setAttribute("mask", `url(#mask-${element.id})`);
}
group.setAttribute("stroke-linecap", "round");
ShapeCache.get(element)!.forEach((shape) => {
const shapes = ShapeCache.generateElementShape(element);
shapes.forEach((shape) => {
const node = roughSVGDrawWithPrecision(
rsvg,
shape,
@ -1501,11 +1130,13 @@ export const renderElementToSvg = (
break;
}
case "freedraw": {
generateElementShape(element, generator);
generateFreeDrawShape(element);
const shape = ShapeCache.get(element);
const node = shape
? roughSVGDrawWithPrecision(rsvg, shape, MAX_DECIMALS_FOR_SVG_EXPORT)
const backgroundFillShape = ShapeCache.generateElementShape(element);
const node = backgroundFillShape
? roughSVGDrawWithPrecision(
rsvg,
backgroundFillShape,
MAX_DECIMALS_FOR_SVG_EXPORT,
)
: svgRoot.ownerDocument!.createElementNS(SVG_NS, "g");
if (opacity !== 1) {
node.setAttribute("stroke-opacity", `${opacity}`);

362
src/scene/Shape.ts Normal file

@ -0,0 +1,362 @@
import type { Drawable, Options } from "roughjs/bin/core";
import type { RoughGenerator } from "roughjs/bin/generator";
import { getDiamondPoints, getArrowheadPoints } from "../element";
import type { ElementShapes } from "./types";
import type {
ExcalidrawElement,
NonDeletedExcalidrawElement,
ExcalidrawSelectionElement,
ExcalidrawLinearElement,
Arrowhead,
} from "../element/types";
import { isPathALoop, getCornerRadius } from "../math";
import { generateFreeDrawShape } from "../renderer/renderElement";
import { isTransparent, assertNever } from "../utils";
const getDashArrayDashed = (strokeWidth: number) => [8, 8 + strokeWidth];
const getDashArrayDotted = (strokeWidth: number) => [1.5, 6 + strokeWidth];
export const generateRoughOptions = (
element: ExcalidrawElement,
continuousPath = false,
): Options => {
const options: Options = {
seed: element.seed,
strokeLineDash:
element.strokeStyle === "dashed"
? getDashArrayDashed(element.strokeWidth)
: element.strokeStyle === "dotted"
? getDashArrayDotted(element.strokeWidth)
: undefined,
// for non-solid strokes, disable multiStroke because it tends to make
// dashes/dots overlay each other
disableMultiStroke: element.strokeStyle !== "solid",
// for non-solid strokes, increase the width a bit to make it visually
// similar to solid strokes, because we're also disabling multiStroke
strokeWidth:
element.strokeStyle !== "solid"
? element.strokeWidth + 0.5
: element.strokeWidth,
// when increasing strokeWidth, we must explicitly set fillWeight and
// hachureGap because if not specified, roughjs uses strokeWidth to
// calculate them (and we don't want the fills to be modified)
fillWeight: element.strokeWidth / 2,
hachureGap: element.strokeWidth * 4,
roughness: element.roughness,
stroke: element.strokeColor,
preserveVertices: continuousPath,
};
switch (element.type) {
case "rectangle":
case "embeddable":
case "diamond":
case "ellipse": {
options.fillStyle = element.fillStyle;
options.fill = isTransparent(element.backgroundColor)
? undefined
: element.backgroundColor;
if (element.type === "ellipse") {
options.curveFitting = 1;
}
return options;
}
case "line":
case "freedraw": {
if (isPathALoop(element.points)) {
options.fillStyle = element.fillStyle;
options.fill =
element.backgroundColor === "transparent"
? undefined
: element.backgroundColor;
}
return options;
}
case "arrow":
return options;
default: {
throw new Error(`Unimplemented type ${element.type}`);
}
}
};
const modifyEmbeddableForRoughOptions = (
element: NonDeletedExcalidrawElement,
isExporting: boolean,
) => {
if (
element.type === "embeddable" &&
(isExporting || !element.validated) &&
isTransparent(element.backgroundColor) &&
isTransparent(element.strokeColor)
) {
return {
...element,
roughness: 0,
backgroundColor: "#d3d3d3",
fillStyle: "solid",
} as const;
}
return element;
};
/**
* Generates the roughjs shape for given element.
*
* Low-level. Use `ShapeCache.generateElementShape` instead.
*
* @private
*/
export const _generateElementShape = (
element: Exclude<NonDeletedExcalidrawElement, ExcalidrawSelectionElement>,
generator: RoughGenerator,
isExporting: boolean = false,
): Drawable | Drawable[] | null => {
switch (element.type) {
case "rectangle":
case "embeddable": {
let shape: ElementShapes[typeof element.type];
// this is for rendering the stroke/bg of the embeddable, especially
// when the src url is not set
if (element.roundness) {
const w = element.width;
const h = element.height;
const r = getCornerRadius(Math.min(w, h), element);
shape = generator.path(
`M ${r} 0 L ${w - r} 0 Q ${w} 0, ${w} ${r} L ${w} ${
h - r
} Q ${w} ${h}, ${w - r} ${h} L ${r} ${h} Q 0 ${h}, 0 ${
h - r
} L 0 ${r} Q 0 0, ${r} 0`,
generateRoughOptions(
modifyEmbeddableForRoughOptions(element, isExporting),
true,
),
);
} else {
shape = generator.rectangle(
0,
0,
element.width,
element.height,
generateRoughOptions(
modifyEmbeddableForRoughOptions(element, isExporting),
false,
),
);
}
return shape;
}
case "diamond": {
let shape: ElementShapes[typeof element.type];
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element);
if (element.roundness) {
const verticalRadius = getCornerRadius(Math.abs(topX - leftX), element);
const horizontalRadius = getCornerRadius(
Math.abs(rightY - topY),
element,
);
shape = generator.path(
`M ${topX + verticalRadius} ${topY + horizontalRadius} L ${
rightX - verticalRadius
} ${rightY - horizontalRadius}
C ${rightX} ${rightY}, ${rightX} ${rightY}, ${
rightX - verticalRadius
} ${rightY + horizontalRadius}
L ${bottomX + verticalRadius} ${bottomY - horizontalRadius}
C ${bottomX} ${bottomY}, ${bottomX} ${bottomY}, ${
bottomX - verticalRadius
} ${bottomY - horizontalRadius}
L ${leftX + verticalRadius} ${leftY + horizontalRadius}
C ${leftX} ${leftY}, ${leftX} ${leftY}, ${leftX + verticalRadius} ${
leftY - horizontalRadius
}
L ${topX - verticalRadius} ${topY + horizontalRadius}
C ${topX} ${topY}, ${topX} ${topY}, ${topX + verticalRadius} ${
topY + horizontalRadius
}`,
generateRoughOptions(element, true),
);
} else {
shape = generator.polygon(
[
[topX, topY],
[rightX, rightY],
[bottomX, bottomY],
[leftX, leftY],
],
generateRoughOptions(element),
);
}
return shape;
}
case "ellipse": {
const shape: ElementShapes[typeof element.type] = generator.ellipse(
element.width / 2,
element.height / 2,
element.width,
element.height,
generateRoughOptions(element),
);
return shape;
}
case "line":
case "arrow": {
let shape: ElementShapes[typeof element.type];
const options = generateRoughOptions(element);
// points array can be empty in the beginning, so it is important to add
// initial position to it
const points = element.points.length ? element.points : [[0, 0]];
// curve is always the first element
// this simplifies finding the curve for an element
if (!element.roundness) {
if (options.fill) {
shape = [generator.polygon(points as [number, number][], options)];
} else {
shape = [generator.linearPath(points as [number, number][], options)];
}
} else {
shape = [generator.curve(points as [number, number][], options)];
}
// add lines only in arrow
if (element.type === "arrow") {
const { startArrowhead = null, endArrowhead = "arrow" } = element;
const getArrowheadShapes = (
element: ExcalidrawLinearElement,
shape: Drawable[],
position: "start" | "end",
arrowhead: Arrowhead,
) => {
const arrowheadPoints = getArrowheadPoints(
element,
shape,
position,
arrowhead,
);
if (arrowheadPoints === null) {
return [];
}
// Other arrowheads here...
if (arrowhead === "dot") {
const [x, y, r] = arrowheadPoints;
return [
generator.circle(x, y, r, {
...options,
fill: element.strokeColor,
fillStyle: "solid",
stroke: "none",
}),
];
}
if (arrowhead === "triangle") {
const [x, y, x2, y2, x3, y3] = arrowheadPoints;
// always use solid stroke for triangle arrowhead
delete options.strokeLineDash;
return [
generator.polygon(
[
[x, y],
[x2, y2],
[x3, y3],
[x, y],
],
{
...options,
fill: element.strokeColor,
fillStyle: "solid",
},
),
];
}
// Arrow arrowheads
const [x2, y2, x3, y3, x4, y4] = arrowheadPoints;
if (element.strokeStyle === "dotted") {
// for dotted arrows caps, reduce gap to make it more legible
const dash = getDashArrayDotted(element.strokeWidth - 1);
options.strokeLineDash = [dash[0], dash[1] - 1];
} else {
// for solid/dashed, keep solid arrow cap
delete options.strokeLineDash;
}
return [
generator.line(x3, y3, x2, y2, options),
generator.line(x4, y4, x2, y2, options),
];
};
if (startArrowhead !== null) {
const shapes = getArrowheadShapes(
element,
shape,
"start",
startArrowhead,
);
shape.push(...shapes);
}
if (endArrowhead !== null) {
if (endArrowhead === undefined) {
// Hey, we have an old arrow here!
}
const shapes = getArrowheadShapes(
element,
shape,
"end",
endArrowhead,
);
shape.push(...shapes);
}
}
return shape;
}
case "freedraw": {
let shape: ElementShapes[typeof element.type];
generateFreeDrawShape(element);
if (isPathALoop(element.points)) {
// generate rough polygon to fill freedraw shape
shape = generator.polygon(element.points as [number, number][], {
...generateRoughOptions(element),
stroke: "none",
});
} else {
shape = null;
}
return shape;
}
case "frame":
case "text":
case "image": {
const shape: ElementShapes[typeof element.type] = null;
// we return (and cache) `null` to make sure we don't regenerate
// `element.canvas` on rerenders
return shape;
}
default: {
assertNever(
element,
`generateElementShape(): Unimplemented type ${(element as any)?.type}`,
);
return null;
}
}
};

@ -1,28 +1,27 @@
import { Drawable } from "roughjs/bin/core";
import { RoughGenerator } from "roughjs/bin/generator";
import { ExcalidrawElement } from "../element/types";
import { generateElementShape } from "../renderer/renderElement";
type ElementShape = Drawable | Drawable[] | null;
type ElementShapes = {
freedraw: Drawable | null;
arrow: Drawable[];
line: Drawable[];
text: null;
image: null;
};
import {
ExcalidrawElement,
ExcalidrawSelectionElement,
} from "../element/types";
import { elementWithCanvasCache } from "../renderer/renderElement";
import { _generateElementShape } from "./Shape";
import { ElementShape, ElementShapes } from "./types";
export class ShapeCache {
private static rg = new RoughGenerator();
private static cache = new WeakMap<ExcalidrawElement, ElementShape>();
/**
* Retrieves shape from cache if available. Use this only if shape
* is optional and you have a fallback in case it's not cached.
*/
public static get = <T extends ExcalidrawElement>(element: T) => {
return ShapeCache.cache.get(
element,
) as T["type"] extends keyof ElementShapes
? ElementShapes[T["type"]] | undefined
: Drawable | null | undefined;
: ElementShape | undefined;
};
public static set = <T extends ExcalidrawElement>(
@ -41,15 +40,29 @@ export class ShapeCache {
/**
* Generates & caches shape for element if not already cached, otherwise
* return cached shape.
* returns cached shape.
*/
public static generateElementShape = <T extends ExcalidrawElement>(
public static generateElementShape = <
T extends Exclude<ExcalidrawElement, ExcalidrawSelectionElement>,
>(
element: T,
isExporting = false,
) => {
const shape = generateElementShape(
// when exporting, always regenerated to guarantee the latest shape
const cachedShape = isExporting ? undefined : ShapeCache.get(element);
// `null` indicates no rc shape applicable for this element type,
// but it's considered a valid cache value (= do not regenerate)
if (cachedShape !== undefined) {
return cachedShape;
}
elementWithCanvasCache.delete(element);
const shape = _generateElementShape(
element,
ShapeCache.rg,
/* so it prefers cache */ false,
isExporting,
) as T["type"] extends keyof ElementShapes
? ElementShapes[T["type"]]
: Drawable | null;

@ -1,4 +1,5 @@
import { RoughCanvas } from "roughjs/bin/canvas";
import type { RoughCanvas } from "roughjs/bin/canvas";
import { Drawable } from "roughjs/bin/core";
import {
ExcalidrawTextElement,
NonDeletedExcalidrawElement,
@ -90,3 +91,18 @@ export type ScrollBars = {
height: number;
} | null;
};
export type ElementShape = Drawable | Drawable[] | null;
export type ElementShapes = {
rectangle: Drawable;
ellipse: Drawable;
diamond: Drawable;
embeddable: Drawable;
freedraw: Drawable | null;
arrow: Drawable[];
line: Drawable[];
text: null;
image: null;
frame: null;
};