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Removed SceneState from renderElement (#301)
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@ -1,32 +1,20 @@
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import rough from "roughjs/bin/wrappers/rough";
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import { withCustomMathRandom } from "../random";
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import { ExcalidrawElement } from "../element/types";
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import { isTextElement } from "../element/typeChecks";
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import { getDiamondPoints, getArrowPoints } from "../element/bounds";
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import { RoughCanvas } from "roughjs/bin/canvas";
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import { SceneState } from "../scene/types";
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// Casting second argument (DrawingSurface) to any,
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// because it is requred by TS definitions and not required at runtime
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const generator = rough.generator(null, null as any);
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export function renderElement(
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element: ExcalidrawElement,
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rc: RoughCanvas,
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context: CanvasRenderingContext2D,
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{ scrollX, scrollY }: SceneState
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context: CanvasRenderingContext2D
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) {
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const generator = rc.generator;
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if (element.type === "selection") {
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const fillStyle = context.fillStyle;
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context.fillStyle = "rgba(0, 0, 255, 0.10)";
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context.fillRect(
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element.x + scrollX,
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element.y + scrollY,
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element.width,
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element.height
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);
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context.fillRect(0, 0, element.width, element.height);
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context.fillStyle = fillStyle;
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} else if (element.type === "rectangle") {
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const shape = withCustomMathRandom(element.seed, () => {
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@ -40,9 +28,7 @@ export function renderElement(
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});
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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} else if (element.type === "diamond") {
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const shape = withCustomMathRandom(element.seed, () => {
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@ -73,9 +59,7 @@ export function renderElement(
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);
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});
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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} else if (element.type === "ellipse") {
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const shape = withCustomMathRandom(element.seed, () =>
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@ -95,9 +79,7 @@ export function renderElement(
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);
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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rc.draw(shape);
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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} else if (element.type === "arrow") {
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const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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@ -117,9 +99,7 @@ export function renderElement(
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]);
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context.globalAlpha = element.opacity / 100;
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context.translate(element.x + scrollX, element.y + scrollY);
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shapes.forEach(shape => rc.draw(shape));
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context.translate(-element.x - scrollX, -element.y - scrollY);
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context.globalAlpha = 1;
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return;
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} else if (isTextElement(element)) {
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@ -130,10 +110,8 @@ export function renderElement(
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context.fillStyle = element.strokeColor;
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context.fillText(
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element.text,
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element.x + scrollX,
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element.y +
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scrollY +
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(element.baseline || element.actualBoundingBoxAscent || 0)
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0,
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element.baseline || element.actualBoundingBoxAscent || 0
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);
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context.fillStyle = fillStyle;
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context.font = font;
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@ -50,7 +50,15 @@ export function renderScene(
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};
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elements.forEach(element => {
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renderElement(element, rc, context, sceneState);
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context.translate(
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element.x + sceneState.scrollX,
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element.y + sceneState.scrollY
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);
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renderElement(element, rc, context);
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context.translate(
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-element.x - sceneState.scrollX,
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-element.y - sceneState.scrollY
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);
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});
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if (renderSelection) {
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