Better scrollbars (#177)

* Better scrollbars

* Get rid of all unused options
This commit is contained in:
Timur Khazamov 2020-01-06 02:26:01 +05:00 committed by GitHub
parent 6f33d72e35
commit 7201198f23
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2 changed files with 108 additions and 33 deletions

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@ -5,6 +5,7 @@ import { RoughCanvas } from "roughjs/bin/canvas";
import { SketchPicker } from "react-color";
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
import { roundRect } from "./roundRect";
import "./styles.scss";
@ -255,38 +256,72 @@ type SceneState = {
};
const SCROLLBAR_WIDTH = 6;
const SCROLLBAR_MIN_SIZE = 15;
const SCROLLBAR_MARGIN = 4;
const SCROLLBAR_COLOR = "rgba(0,0,0,0.3)";
const CANVAS_WINDOW_OFFSET_LEFT = 250;
const CANVAS_WINDOW_OFFSET_TOP = 0;
function getScrollbars(
function getScrollBars(
canvasWidth: number,
canvasHeight: number,
scrollX: number,
scrollY: number
) {
let minX = Infinity;
let maxX = 0;
let minY = Infinity;
let maxY = 0;
elements.forEach(element => {
minX = Math.min(minX, getElementAbsoluteX1(element));
maxX = Math.max(maxX, getElementAbsoluteX2(element));
minY = Math.min(minY, getElementAbsoluteY1(element));
maxY = Math.max(maxY, getElementAbsoluteY2(element));
});
minX += scrollX;
maxX += scrollX;
minY += scrollY;
maxY += scrollY;
const leftOverflow = Math.max(-minX, 0);
const rightOverflow = Math.max(-(canvasWidth - maxX), 0);
const topOverflow = Math.max(-minY, 0);
const bottomOverflow = Math.max(-(canvasHeight - maxY), 0);
// horizontal scrollbar
const sceneWidth = canvasWidth + Math.abs(scrollX);
const scrollBarWidth = (canvasWidth * canvasWidth) / sceneWidth;
const scrollBarX = scrollX > 0 ? 0 : canvasWidth - scrollBarWidth;
const horizontalScrollBar = {
x: scrollBarX + SCROLLBAR_MARGIN,
y: canvasHeight - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
width: scrollBarWidth - SCROLLBAR_MARGIN * 2,
height: SCROLLBAR_WIDTH
};
let horizontalScrollBar = null;
if (leftOverflow || rightOverflow) {
horizontalScrollBar = {
x: Math.min(
leftOverflow + SCROLLBAR_MARGIN,
canvasWidth - SCROLLBAR_MIN_SIZE - SCROLLBAR_MARGIN
),
y: canvasHeight - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
width: Math.max(
canvasWidth - rightOverflow - leftOverflow - SCROLLBAR_MARGIN * 2,
SCROLLBAR_MIN_SIZE
),
height: SCROLLBAR_WIDTH
};
}
// vertical scrollbar
const sceneHeight = canvasHeight + Math.abs(scrollY);
const scrollBarHeight = (canvasHeight * canvasHeight) / sceneHeight;
const scrollBarY = scrollY > 0 ? 0 : canvasHeight - scrollBarHeight;
const verticalScrollBar = {
x: canvasWidth - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
y: scrollBarY + SCROLLBAR_MARGIN,
width: SCROLLBAR_WIDTH,
height: scrollBarHeight - SCROLLBAR_WIDTH * 2
};
let verticalScrollBar = null;
if (topOverflow || bottomOverflow) {
verticalScrollBar = {
x: canvasWidth - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
y: Math.min(
topOverflow + SCROLLBAR_MARGIN,
canvasHeight - SCROLLBAR_MIN_SIZE - SCROLLBAR_MARGIN
),
width: SCROLLBAR_WIDTH,
height: Math.max(
canvasHeight - bottomOverflow - topOverflow - SCROLLBAR_WIDTH * 2,
SCROLLBAR_MIN_SIZE
)
};
}
return {
horizontal: horizontalScrollBar,
@ -302,13 +337,14 @@ function isOverScrollBars(
scrollX: number,
scrollY: number
) {
const scrollBars = getScrollbars(canvasWidth, canvasHeight, scrollX, scrollY);
const scrollBars = getScrollBars(canvasWidth, canvasHeight, scrollX, scrollY);
const [isOverHorizontalScrollBar, isOverVerticalScrollBar] = [
scrollBars.horizontal,
scrollBars.vertical
].map(
scrollBar =>
scrollBar &&
scrollBar.x <= x &&
x <= scrollBar.x + scrollBar.width &&
scrollBar.y <= y &&
@ -467,26 +503,28 @@ function renderScene(
});
if (renderScrollbars) {
const scrollBars = getScrollbars(
const scrollBars = getScrollBars(
context.canvas.width / window.devicePixelRatio,
context.canvas.height / window.devicePixelRatio,
sceneState.scrollX,
sceneState.scrollY
);
const strokeStyle = context.strokeStyle;
context.fillStyle = SCROLLBAR_COLOR;
context.fillRect(
scrollBars.horizontal.x,
scrollBars.horizontal.y,
scrollBars.horizontal.width,
scrollBars.horizontal.height
);
context.fillRect(
scrollBars.vertical.x,
scrollBars.vertical.y,
scrollBars.vertical.width,
scrollBars.vertical.height
);
context.strokeStyle = "rgba(255,255,255,0.8)";
[scrollBars.horizontal, scrollBars.vertical].forEach(scrollBar => {
if (scrollBar)
roundRect(
context,
scrollBar.x,
scrollBar.y,
scrollBar.width,
scrollBar.height,
SCROLLBAR_WIDTH / 2
);
});
context.strokeStyle = strokeStyle;
context.fillStyle = fillStyle;
}
}

37
src/roundRect.ts Normal file
View File

@ -0,0 +1,37 @@
/**
* https://stackoverflow.com/a/3368118
* Draws a rounded rectangle using the current state of the canvas.
* @param {CanvasRenderingContext2D} context
* @param {Number} x The top left x coordinate
* @param {Number} y The top left y coordinate
* @param {Number} width The width of the rectangle
* @param {Number} height The height of the rectangle
* @param {Number} radius The corner radius
*/
export function roundRect(
context: CanvasRenderingContext2D,
x: number,
y: number,
width: number,
height: number,
radius: number
) {
context.beginPath();
context.moveTo(x + radius, y);
context.lineTo(x + width - radius, y);
context.quadraticCurveTo(x + width, y, x + width, y + radius);
context.lineTo(x + width, y + height - radius);
context.quadraticCurveTo(
x + width,
y + height,
x + width - radius,
y + height
);
context.lineTo(x + radius, y + height);
context.quadraticCurveTo(x, y + height, x, y + height - radius);
context.lineTo(x, y + radius);
context.quadraticCurveTo(x, y, x + radius, y);
context.closePath();
context.fill();
context.stroke();
}