mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-02-18 13:29:36 +01:00
Expose update scene via refs (#2217)
Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
parent
8a10f2a0b8
commit
63566ecb92
@ -32,6 +32,7 @@ import {
|
||||
dragNewElement,
|
||||
hitTest,
|
||||
isHittingElementBoundingBoxWithoutHittingElement,
|
||||
getNonDeletedElements,
|
||||
} from "../element";
|
||||
import {
|
||||
getElementsWithinSelection,
|
||||
@ -268,6 +269,12 @@ export type PointerDownState = Readonly<{
|
||||
};
|
||||
}>;
|
||||
|
||||
export type ExcalidrawImperativeAPI =
|
||||
| {
|
||||
updateScene: InstanceType<typeof App>["updateScene"];
|
||||
}
|
||||
| undefined;
|
||||
|
||||
class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
canvas: HTMLCanvasElement | null = null;
|
||||
rc: RoughCanvas | null = null;
|
||||
@ -277,6 +284,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
unmounted: boolean = false;
|
||||
actionManager: ActionManager;
|
||||
private excalidrawRef: any;
|
||||
private socketInitializationTimer: any;
|
||||
|
||||
public static defaultProps: Partial<ExcalidrawProps> = {
|
||||
width: window.innerWidth,
|
||||
@ -288,7 +296,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
super(props);
|
||||
const defaultAppState = getDefaultAppState();
|
||||
|
||||
const { width, height, user } = props;
|
||||
const { width, height, user, forwardedRef } = props;
|
||||
this.state = {
|
||||
...defaultAppState,
|
||||
isLoading: true,
|
||||
@ -297,7 +305,11 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
username: user?.name || "",
|
||||
...this.getCanvasOffsets(),
|
||||
};
|
||||
|
||||
if (forwardedRef && "current" in forwardedRef) {
|
||||
forwardedRef.current = {
|
||||
updateScene: this.updateScene,
|
||||
};
|
||||
}
|
||||
this.scene = new Scene();
|
||||
this.excalidrawRef = React.createRef();
|
||||
this.actionManager = new ActionManager(
|
||||
@ -1222,6 +1234,38 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
});
|
||||
};
|
||||
|
||||
setScrollToCenter = (remoteElements: readonly ExcalidrawElement[]) => {
|
||||
this.setState({
|
||||
...calculateScrollCenter(
|
||||
getNonDeletedElements(remoteElements),
|
||||
this.state,
|
||||
this.canvas,
|
||||
),
|
||||
});
|
||||
};
|
||||
|
||||
private handleRemoteSceneUpdate = (
|
||||
elements: readonly ExcalidrawElement[],
|
||||
{
|
||||
init = false,
|
||||
initFromSnapshot = false,
|
||||
}: { init?: boolean; initFromSnapshot?: boolean } = {},
|
||||
) => {
|
||||
if (init) {
|
||||
history.resumeRecording();
|
||||
}
|
||||
|
||||
if (init || initFromSnapshot) {
|
||||
this.setScrollToCenter(elements);
|
||||
}
|
||||
|
||||
this.updateScene({ elements });
|
||||
|
||||
if (!this.portal.socketInitialized && !initFromSnapshot) {
|
||||
this.initializeSocket();
|
||||
}
|
||||
};
|
||||
|
||||
private destroySocketClient = () => {
|
||||
this.setState({
|
||||
isCollaborating: false,
|
||||
@ -1230,6 +1274,100 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
this.portal.close();
|
||||
};
|
||||
|
||||
public updateScene = (
|
||||
sceneData: {
|
||||
elements: readonly ExcalidrawElement[];
|
||||
appState?: AppState;
|
||||
},
|
||||
{ replaceAll = false }: { replaceAll?: boolean } = {},
|
||||
) => {
|
||||
// currently we only support syncing background color
|
||||
if (sceneData.appState?.viewBackgroundColor) {
|
||||
this.setState({
|
||||
viewBackgroundColor: sceneData.appState.viewBackgroundColor,
|
||||
});
|
||||
}
|
||||
// Perform reconciliation - in collaboration, if we encounter
|
||||
// elements with more staler versions than ours, ignore them
|
||||
// and keep ours.
|
||||
const currentElements = this.scene.getElementsIncludingDeleted();
|
||||
if (replaceAll || !currentElements.length) {
|
||||
this.scene.replaceAllElements(sceneData.elements);
|
||||
} else {
|
||||
// create a map of ids so we don't have to iterate
|
||||
// over the array more than once.
|
||||
const localElementMap = getElementMap(currentElements);
|
||||
|
||||
// Reconcile
|
||||
const newElements = sceneData.elements
|
||||
.reduce((elements, element) => {
|
||||
// if the remote element references one that's currently
|
||||
// edited on local, skip it (it'll be added in the next
|
||||
// step)
|
||||
if (
|
||||
element.id === this.state.editingElement?.id ||
|
||||
element.id === this.state.resizingElement?.id ||
|
||||
element.id === this.state.draggingElement?.id
|
||||
) {
|
||||
return elements;
|
||||
}
|
||||
|
||||
if (
|
||||
localElementMap.hasOwnProperty(element.id) &&
|
||||
localElementMap[element.id].version > element.version
|
||||
) {
|
||||
elements.push(localElementMap[element.id]);
|
||||
delete localElementMap[element.id];
|
||||
} else if (
|
||||
localElementMap.hasOwnProperty(element.id) &&
|
||||
localElementMap[element.id].version === element.version &&
|
||||
localElementMap[element.id].versionNonce !== element.versionNonce
|
||||
) {
|
||||
// resolve conflicting edits deterministically by taking the one with the lowest versionNonce
|
||||
if (
|
||||
localElementMap[element.id].versionNonce < element.versionNonce
|
||||
) {
|
||||
elements.push(localElementMap[element.id]);
|
||||
} else {
|
||||
// it should be highly unlikely that the two versionNonces are the same. if we are
|
||||
// really worried about this, we can replace the versionNonce with the socket id.
|
||||
elements.push(element);
|
||||
}
|
||||
delete localElementMap[element.id];
|
||||
} else {
|
||||
elements.push(element);
|
||||
delete localElementMap[element.id];
|
||||
}
|
||||
|
||||
return elements;
|
||||
}, [] as Mutable<typeof sceneData.elements>)
|
||||
// add local elements that weren't deleted or on remote
|
||||
.concat(...Object.values(localElementMap));
|
||||
|
||||
// Avoid broadcasting to the rest of the collaborators the scene
|
||||
// we just received!
|
||||
// Note: this needs to be set before replaceAllElements as it
|
||||
// syncronously calls render.
|
||||
this.lastBroadcastedOrReceivedSceneVersion = getSceneVersion(newElements);
|
||||
|
||||
this.scene.replaceAllElements(newElements);
|
||||
}
|
||||
|
||||
// We haven't yet implemented multiplayer undo functionality, so we clear the undo stack
|
||||
// when we receive any messages from another peer. This UX can be pretty rough -- if you
|
||||
// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
|
||||
// right now we think this is the right tradeoff.
|
||||
history.clear();
|
||||
};
|
||||
|
||||
private initializeSocket = () => {
|
||||
this.portal.socketInitialized = true;
|
||||
clearTimeout(this.socketInitializationTimer);
|
||||
if (this.state.isLoading && !this.unmounted) {
|
||||
this.setState({ isLoading: false });
|
||||
}
|
||||
};
|
||||
|
||||
private initializeSocketClient = async (opts: {
|
||||
showLoadingState: boolean;
|
||||
clearScene?: boolean;
|
||||
@ -1245,130 +1383,13 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
const roomID = roomMatch[1];
|
||||
const roomKey = roomMatch[2];
|
||||
|
||||
const initialize = () => {
|
||||
this.portal.socketInitialized = true;
|
||||
clearTimeout(initializationTimer);
|
||||
if (this.state.isLoading && !this.unmounted) {
|
||||
this.setState({ isLoading: false });
|
||||
}
|
||||
};
|
||||
// fallback in case you're not alone in the room but still don't receive
|
||||
// initial SCENE_UPDATE message
|
||||
const initializationTimer = setTimeout(
|
||||
initialize,
|
||||
this.socketInitializationTimer = setTimeout(
|
||||
this.initializeSocket,
|
||||
INITIAL_SCENE_UPDATE_TIMEOUT,
|
||||
);
|
||||
|
||||
const updateScene = (
|
||||
decryptedData: SocketUpdateDataSource[SCENE.INIT | SCENE.UPDATE],
|
||||
{
|
||||
init = false,
|
||||
initFromSnapshot = false,
|
||||
}: { init?: boolean; initFromSnapshot?: boolean } = {},
|
||||
) => {
|
||||
const { elements: remoteElements } = decryptedData.payload;
|
||||
|
||||
if (init) {
|
||||
history.resumeRecording();
|
||||
}
|
||||
|
||||
if (init || initFromSnapshot) {
|
||||
this.setState({
|
||||
...this.state,
|
||||
...calculateScrollCenter(
|
||||
remoteElements.filter((element: { isDeleted: boolean }) => {
|
||||
return !element.isDeleted;
|
||||
}),
|
||||
this.state,
|
||||
this.canvas,
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
// Perform reconciliation - in collaboration, if we encounter
|
||||
// elements with more staler versions than ours, ignore them
|
||||
// and keep ours.
|
||||
if (
|
||||
this.scene.getElementsIncludingDeleted() == null ||
|
||||
this.scene.getElementsIncludingDeleted().length === 0
|
||||
) {
|
||||
this.scene.replaceAllElements(remoteElements);
|
||||
} else {
|
||||
// create a map of ids so we don't have to iterate
|
||||
// over the array more than once.
|
||||
const localElementMap = getElementMap(
|
||||
this.scene.getElementsIncludingDeleted(),
|
||||
);
|
||||
|
||||
// Reconcile
|
||||
const newElements = remoteElements
|
||||
.reduce((elements, element) => {
|
||||
// if the remote element references one that's currently
|
||||
// edited on local, skip it (it'll be added in the next
|
||||
// step)
|
||||
if (
|
||||
element.id === this.state.editingElement?.id ||
|
||||
element.id === this.state.resizingElement?.id ||
|
||||
element.id === this.state.draggingElement?.id
|
||||
) {
|
||||
return elements;
|
||||
}
|
||||
|
||||
if (
|
||||
localElementMap.hasOwnProperty(element.id) &&
|
||||
localElementMap[element.id].version > element.version
|
||||
) {
|
||||
elements.push(localElementMap[element.id]);
|
||||
delete localElementMap[element.id];
|
||||
} else if (
|
||||
localElementMap.hasOwnProperty(element.id) &&
|
||||
localElementMap[element.id].version === element.version &&
|
||||
localElementMap[element.id].versionNonce !==
|
||||
element.versionNonce
|
||||
) {
|
||||
// resolve conflicting edits deterministically by taking the one with the lowest versionNonce
|
||||
if (
|
||||
localElementMap[element.id].versionNonce <
|
||||
element.versionNonce
|
||||
) {
|
||||
elements.push(localElementMap[element.id]);
|
||||
} else {
|
||||
// it should be highly unlikely that the two versionNonces are the same. if we are
|
||||
// really worried about this, we can replace the versionNonce with the socket id.
|
||||
elements.push(element);
|
||||
}
|
||||
delete localElementMap[element.id];
|
||||
} else {
|
||||
elements.push(element);
|
||||
delete localElementMap[element.id];
|
||||
}
|
||||
|
||||
return elements;
|
||||
}, [] as Mutable<typeof remoteElements>)
|
||||
// add local elements that weren't deleted or on remote
|
||||
.concat(...Object.values(localElementMap));
|
||||
|
||||
// Avoid broadcasting to the rest of the collaborators the scene
|
||||
// we just received!
|
||||
// Note: this needs to be set before replaceAllElements as it
|
||||
// syncronously calls render.
|
||||
this.lastBroadcastedOrReceivedSceneVersion = getSceneVersion(
|
||||
newElements,
|
||||
);
|
||||
|
||||
this.scene.replaceAllElements(newElements);
|
||||
}
|
||||
|
||||
// We haven't yet implemented multiplayer undo functionality, so we clear the undo stack
|
||||
// when we receive any messages from another peer. This UX can be pretty rough -- if you
|
||||
// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
|
||||
// right now we think this is the right tradeoff.
|
||||
history.clear();
|
||||
if (!this.portal.socketInitialized && !initFromSnapshot) {
|
||||
initialize();
|
||||
}
|
||||
};
|
||||
|
||||
const { default: socketIOClient }: any = await import(
|
||||
/* webpackChunkName: "socketIoClient" */ "socket.io-client"
|
||||
);
|
||||
@ -1393,12 +1414,13 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
return;
|
||||
case SCENE.INIT: {
|
||||
if (!this.portal.socketInitialized) {
|
||||
updateScene(decryptedData, { init: true });
|
||||
const remoteElements = decryptedData.payload.elements;
|
||||
this.handleRemoteSceneUpdate(remoteElements, { init: true });
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SCENE.UPDATE:
|
||||
updateScene(decryptedData);
|
||||
this.handleRemoteSceneUpdate(decryptedData.payload.elements);
|
||||
break;
|
||||
case "MOUSE_LOCATION": {
|
||||
const {
|
||||
@ -1436,7 +1458,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
if (this.portal.socket) {
|
||||
this.portal.socket.off("first-in-room");
|
||||
}
|
||||
initialize();
|
||||
this.initializeSocket();
|
||||
});
|
||||
|
||||
this.setState({
|
||||
@ -1447,10 +1469,7 @@ class App extends React.Component<ExcalidrawProps, AppState> {
|
||||
try {
|
||||
const elements = await loadFromFirebase(roomID, roomKey);
|
||||
if (elements) {
|
||||
updateScene(
|
||||
{ type: "SCENE_UPDATE", payload: { elements } },
|
||||
{ initFromSnapshot: true },
|
||||
);
|
||||
this.handleRemoteSceneUpdate(elements, { initFromSnapshot: true });
|
||||
}
|
||||
} catch (e) {
|
||||
// log the error and move on. other peers will sync us the scene.
|
||||
|
@ -1,7 +1,7 @@
|
||||
import React, { useEffect } from "react";
|
||||
import React, { useEffect, forwardRef } from "react";
|
||||
|
||||
import { InitializeApp } from "../components/InitializeApp";
|
||||
import App from "../components/App";
|
||||
import App, { ExcalidrawImperativeAPI } from "../components/App";
|
||||
|
||||
import "../css/app.scss";
|
||||
import "../css/styles.scss";
|
||||
@ -17,6 +17,7 @@ const Excalidraw = (props: ExcalidrawProps) => {
|
||||
initialData,
|
||||
user,
|
||||
onUsernameChange,
|
||||
forwardedRef,
|
||||
} = props;
|
||||
|
||||
useEffect(() => {
|
||||
@ -47,13 +48,19 @@ const Excalidraw = (props: ExcalidrawProps) => {
|
||||
initialData={initialData}
|
||||
user={user}
|
||||
onUsernameChange={onUsernameChange}
|
||||
forwardedRef={forwardedRef}
|
||||
/>
|
||||
</IsMobileProvider>
|
||||
</InitializeApp>
|
||||
);
|
||||
};
|
||||
|
||||
const areEqual = (prevProps: ExcalidrawProps, nextProps: ExcalidrawProps) => {
|
||||
type PublicExcalidrawProps = Omit<ExcalidrawProps, "forwardedRef">;
|
||||
|
||||
const areEqual = (
|
||||
prevProps: PublicExcalidrawProps,
|
||||
nextProps: PublicExcalidrawProps,
|
||||
) => {
|
||||
const { initialData: prevInitialData, user: prevUser, ...prev } = prevProps;
|
||||
const { initialData: nextInitialData, user: nextUser, ...next } = nextProps;
|
||||
|
||||
@ -67,4 +74,8 @@ const areEqual = (prevProps: ExcalidrawProps, nextProps: ExcalidrawProps) => {
|
||||
);
|
||||
};
|
||||
|
||||
export default React.memo(Excalidraw, areEqual);
|
||||
const forwardedRefComp = forwardRef<
|
||||
ExcalidrawImperativeAPI,
|
||||
PublicExcalidrawProps
|
||||
>((props, ref) => <Excalidraw {...props} forwardedRef={ref} />);
|
||||
export default React.memo(forwardedRefComp, areEqual);
|
||||
|
14
src/global.d.ts
vendored
14
src/global.d.ts
vendored
@ -40,3 +40,17 @@ type ResolutionType<T extends (...args: any) => any> = T extends (
|
||||
|
||||
// https://github.com/krzkaczor/ts-essentials
|
||||
type MarkOptional<T, K extends keyof T> = Omit<T, K> & Partial<Pick<T, K>>;
|
||||
|
||||
// type getter for interface's callable type
|
||||
// src: https://stackoverflow.com/a/58658851/927631
|
||||
// -----------------------------------------------------------------------------
|
||||
type SignatureType<T> = T extends (...args: infer R) => any ? R : never;
|
||||
type CallableType<T extends (...args: any[]) => any> = (
|
||||
...args: SignatureType<T>
|
||||
) => ReturnType<T>;
|
||||
// --------------------------------------------------------------------------—
|
||||
|
||||
// Type for React.forwardRef --- supply only the first generic argument T
|
||||
type ForwardRef<T, P = any> = Parameters<
|
||||
CallableType<React.ForwardRefRenderFunction<T, P>>
|
||||
>[1];
|
||||
|
@ -15,6 +15,7 @@ import { SocketUpdateDataSource } from "./data";
|
||||
import { LinearElementEditor } from "./element/linearElementEditor";
|
||||
import { SuggestedBinding } from "./element/binding";
|
||||
import { ImportedDataState } from "./data/types";
|
||||
import { ExcalidrawImperativeAPI } from "./components/App";
|
||||
|
||||
export type FlooredNumber = number & { _brand: "FlooredNumber" };
|
||||
export type Point = Readonly<RoughPoint>;
|
||||
@ -132,4 +133,5 @@ export interface ExcalidrawProps {
|
||||
name?: string | null;
|
||||
};
|
||||
onUsernameChange?: (username: string) => void;
|
||||
forwardedRef: ForwardRef<ExcalidrawImperativeAPI>;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user