Initial commit

This commit is contained in:
Christopher Chedeau 2020-01-01 17:04:47 -08:00
parent ec23829fce
commit 6278cd9366
6 changed files with 263 additions and 2 deletions

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# excalibur
Created with CodeSandbox

28
package.json Normal file
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{
"name": "react",
"version": "1.0.0",
"description": "",
"keywords": [],
"main": "src/index.js",
"dependencies": {
"react": "16.12.0",
"react-dom": "16.12.0",
"react-scripts": "3.0.1",
"roughjs": "3.1.0"
},
"devDependencies": {
"typescript": "3.3.3"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test --env=jsdom",
"eject": "react-scripts eject"
},
"browserslist": [
">0.2%",
"not dead",
"not ie <= 11",
"not op_mini all"
]
}

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public/FG_Virgil.ttf Normal file

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public/index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<meta name="theme-color" content="#000000">
<!--
manifest.json provides metadata used when your web app is added to the
homescreen on Android. See https://developers.google.com/web/fundamentals/engage-and-retain/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json">
<link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico">
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>
You need to enable JavaScript to run this app.
</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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src/index.js Normal file
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import React from "react";
import ReactDOM from "react-dom";
import rough from "roughjs/dist/rough.umd.js";
import "./styles.css";
var elements = [];
function newElement(type, x, y) {
const element = {
type: type,
x: x,
y: y,
width: 0,
height: 0
};
generateShape(element);
return element;
}
function rotate(x1, y1, x2, y2, angle) {
// 𝑎𝑥=(𝑎𝑥𝑐𝑥)cos𝜃(𝑎𝑦𝑐𝑦)sin𝜃+𝑐𝑥
// 𝑎𝑦=(𝑎𝑥𝑐𝑥)sin𝜃+(𝑎𝑦𝑐𝑦)cos𝜃+𝑐𝑦.
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
return [
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
];
}
var generator = rough.generator();
function generateShape(element) {
if (element.type === "selection") {
element.draw = (rc, context) => {
context.fillStyle = "rgba(0, 0, 255, 0.10)";
context.fillRect(element.x, element.y, element.width, element.height);
};
} else if (element.type === "rectangle") {
const shape = generator.rectangle(
element.x,
element.y,
element.width,
element.height
);
element.draw = (rc, context) => {
rc.draw(shape);
};
} else if (element.type === "ellipse") {
const shape = generator.ellipse(
element.x + element.width / 2,
element.y + element.height / 2,
element.width,
element.height
);
element.draw = (rc, context) => {
rc.draw(shape);
};
} else if (element.type === "arrow") {
const x1 = element.x;
const y1 = element.y;
const x2 = element.x + element.width;
const y2 = element.y + element.height;
const size = 30; // pixels
const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
// Scale down the arrow until we hit a certain size so that it doesn't look weird
const minSize = Math.min(size, distance / 2);
const xs = x2 - ((x2 - x1) / distance) * minSize;
const ys = y2 - ((y2 - y1) / distance) * minSize;
const angle = 20; // degrees
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
const shapes = [
generator.line(x1, y1, x2, y2),
generator.line(x3, y3, x2, y2),
generator.line(x4, y4, x2, y2)
];
element.draw = (rc, context) => {
shapes.forEach(shape => rc.draw(shape));
};
return;
} else if (element.type === "text") {
if (element.text === undefined) {
element.text = prompt("What text do you want?");
}
element.draw = (rc, context) => {
context.font = "20px Virgil";
const measure = context.measureText(element.text);
const height =
measure.actualBoundingBoxAscent + measure.actualBoundingBoxDescent;
context.fillText(
element.text,
element.x - measure.width / 2,
element.y + measure.actualBoundingBoxAscent - height / 2
);
};
} else {
throw new Error("Unimplemented type " + element.type);
}
}
function App() {
const [draggingElement, setDraggingElement] = React.useState(null);
const [elementType, setElementType] = React.useState("selection");
const [selectedElements, setSelectedElements] = React.useState([]);
function ElementOption({ type, children }) {
return (
<label>
<input
type="radio"
checked={elementType === type}
onChange={() => setElementType(type)}
/>
{children}
</label>
);
}
return (
<div>
<ElementOption type="rectangle">Rectangle</ElementOption>
<ElementOption type="ellipse">Ellipse</ElementOption>
<ElementOption type="arrow">Arrow</ElementOption>
<ElementOption type="text">Text</ElementOption>
<ElementOption type="selection">Selection</ElementOption>
<canvas
id="canvas"
width={window.innerWidth}
height={window.innerHeight}
onMouseDown={e => {
const element = newElement(
elementType,
e.clientX - e.target.offsetLeft,
e.clientY - e.target.offsetTop
);
elements.push(element);
setDraggingElement(element);
drawScene();
}}
onMouseUp={e => {
setDraggingElement(null);
drawScene();
}}
onMouseMove={e => {
if (!draggingElement) return;
let width = e.clientX - e.target.offsetLeft - draggingElement.x;
let height = e.clientY - e.target.offsetTop - draggingElement.y;
draggingElement.width = width;
// Make a perfect square or circle when shift is enabled
draggingElement.height = e.shiftKey ? width : height;
generateShape(draggingElement);
drawScene();
}}
/>
</div>
);
}
const rootElement = document.getElementById("root");
function drawScene() {
ReactDOM.render(<App />, rootElement);
const canvas = document.getElementById("canvas");
const rc = rough.canvas(canvas);
const context = canvas.getContext("2d");
context.clearRect(0, 0, canvas.width, canvas.height);
elements.forEach(element => {
element.draw(rc, context);
if (true || element.isSelected) {
const margin = 4;
context.setLineDash([8, 4]);
context.strokeRect(
element.x - margin,
element.y - margin,
element.width + margin * 2,
element.height + margin * 2
);
context.setLineDash([]);
}
});
}
drawScene();

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src/styles.css Normal file
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/* http://www.eaglefonts.com/fg-virgil-ttf-131249.htm */
@font-face {
font-family: "Virgil";
src: url("https://uploads.codesandbox.io/uploads/user/ed077012-e728-4a42-8395-cbd299149d62/AflB-FG_Virgil.ttf");
}