Merge pull request #74 from nanot1m/scroll

[WIP] Scroll with mouse wheel
This commit is contained in:
Timur Khazamov 2020-01-04 03:06:54 +05:00 committed by GitHub
commit 5877aabb86
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 154 additions and 34 deletions

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@ -142,22 +142,70 @@ function newElement(
strokeColor: strokeColor,
backgroundColor: backgroundColor,
seed: Math.floor(Math.random() * 2 ** 31),
draw(rc: RoughCanvas, context: CanvasRenderingContext2D) {}
draw(
rc: RoughCanvas,
context: CanvasRenderingContext2D,
sceneState: SceneState
) {}
};
return element;
}
type SceneState = {
scrollX: number;
scrollY: number;
// null indicates transparent bg
viewBackgroundColor: string | null;
};
const SCROLLBAR_WIDTH = 6;
const SCROLLBAR_MARGIN = 4;
const SCROLLBAR_COLOR = "rgba(0,0,0,0.3)";
function getScrollbars(
canvasWidth: number,
canvasHeight: number,
scrollX: number,
scrollY: number
) {
// horizontal scrollbar
const sceneWidth = canvasWidth + Math.abs(scrollX);
const scrollBarWidth = (canvasWidth * canvasWidth) / sceneWidth;
const scrollBarX = scrollX > 0 ? 0 : canvasWidth - scrollBarWidth;
const horizontalScrollBar = {
x: scrollBarX + SCROLLBAR_MARGIN,
y: canvasHeight - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
width: scrollBarWidth - SCROLLBAR_MARGIN * 2,
height: SCROLLBAR_WIDTH
};
// vertical scrollbar
const sceneHeight = canvasHeight + Math.abs(scrollY);
const scrollBarHeight = (canvasHeight * canvasHeight) / sceneHeight;
const scrollBarY = scrollY > 0 ? 0 : canvasHeight - scrollBarHeight;
const verticalScrollBar = {
x: canvasWidth - SCROLLBAR_WIDTH - SCROLLBAR_MARGIN,
y: scrollBarY + SCROLLBAR_MARGIN,
width: SCROLLBAR_WIDTH,
height: scrollBarHeight - SCROLLBAR_WIDTH * 2
};
return {
horizontal: horizontalScrollBar,
vertical: verticalScrollBar
};
}
function renderScene(
rc: RoughCanvas,
context: CanvasRenderingContext2D,
// null indicates transparent bg
viewBackgroundColor: string | null
sceneState: SceneState
) {
if (!context) return;
const fillStyle = context.fillStyle;
if (typeof viewBackgroundColor === "string") {
context.fillStyle = viewBackgroundColor;
if (typeof sceneState.viewBackgroundColor === "string") {
context.fillStyle = sceneState.viewBackgroundColor;
context.fillRect(-0.5, -0.5, canvas.width, canvas.height);
} else {
context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
@ -165,7 +213,7 @@ function renderScene(
context.fillStyle = fillStyle;
elements.forEach(element => {
element.draw(rc, context);
element.draw(rc, context, sceneState);
if (element.isSelected) {
const margin = 4;
@ -176,14 +224,48 @@ function renderScene(
const lineDash = context.getLineDash();
context.setLineDash([8, 4]);
context.strokeRect(
elementX1 - margin,
elementY1 - margin,
elementX1 - margin + sceneState.scrollX,
elementY1 - margin + sceneState.scrollY,
elementX2 - elementX1 + margin * 2,
elementY2 - elementY1 + margin * 2
);
context.setLineDash(lineDash);
}
});
let minX = Infinity;
let maxX = 0;
let minY = Infinity;
let maxY = 0;
elements.forEach(element => {
minX = Math.min(minX, getElementAbsoluteX1(element));
maxX = Math.max(maxX, getElementAbsoluteX2(element));
minY = Math.min(minY, getElementAbsoluteY1(element));
maxY = Math.max(maxY, getElementAbsoluteY2(element));
});
const scrollBars = getScrollbars(
context.canvas.width,
context.canvas.height,
sceneState.scrollX,
sceneState.scrollY
);
context.fillStyle = SCROLLBAR_COLOR;
context.fillRect(
scrollBars.horizontal.x,
scrollBars.horizontal.y,
scrollBars.horizontal.width,
scrollBars.horizontal.height
);
context.fillRect(
scrollBars.vertical.x,
scrollBars.vertical.y,
scrollBars.vertical.width,
scrollBars.vertical.height
);
context.fillStyle = fillStyle;
}
function exportAsPNG({
@ -233,7 +315,11 @@ function exportAsPNG({
// if we're exporting without bg, we need to rerender the scene without it
// (it's reset again, below)
if (!exportBackground) {
renderScene(rc, context, null);
renderScene(rc, context, {
viewBackgroundColor: null,
scrollX: 0,
scrollY: 0
});
}
// copy our original canvas onto the temp canvas
@ -259,7 +345,7 @@ function exportAsPNG({
// reset transparent bg back to original
if (!exportBackground) {
renderScene(rc, context, viewBackgroundColor);
renderScene(rc, context, { viewBackgroundColor, scrollX: 0, scrollY: 0 });
}
// create a temporary <a> elem which we'll use to download the image
@ -316,10 +402,15 @@ function getArrowPoints(element: ExcalidrawElement) {
function generateDraw(element: ExcalidrawElement) {
if (element.type === "selection") {
element.draw = (rc, context) => {
element.draw = (rc, context, { scrollX, scrollY }) => {
const fillStyle = context.fillStyle;
context.fillStyle = "rgba(0, 0, 255, 0.10)";
context.fillRect(element.x, element.y, element.width, element.height);
context.fillRect(
element.x + scrollX,
element.y + scrollY,
element.width,
element.height
);
context.fillStyle = fillStyle;
};
} else if (element.type === "rectangle") {
@ -329,11 +420,10 @@ function generateDraw(element: ExcalidrawElement) {
fill: element.backgroundColor
});
});
element.draw = (rc, context) => {
context.translate(element.x, element.y);
element.draw = (rc, context, { scrollX, scrollY }) => {
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x, -element.y);
context.translate(-element.x - scrollX, -element.y - scrollY);
};
} else if (element.type === "ellipse") {
const shape = withCustomMathRandom(element.seed, () =>
@ -345,10 +435,10 @@ function generateDraw(element: ExcalidrawElement) {
{ stroke: element.strokeColor, fill: element.backgroundColor }
)
);
element.draw = (rc, context) => {
context.translate(element.x, element.y);
element.draw = (rc, contex, { scrollX, scrollY }) => {
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x, -element.y);
context.translate(-element.x - scrollX, -element.y - scrollY);
};
} else if (element.type === "arrow") {
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
@ -361,22 +451,22 @@ function generateDraw(element: ExcalidrawElement) {
generator.line(x4, y4, x2, y2, { stroke: element.strokeColor })
]);
element.draw = (rc, context) => {
context.translate(element.x, element.y);
element.draw = (rc, context, { scrollX, scrollY }) => {
context.translate(element.x + scrollX, element.y + scrollY);
shapes.forEach(shape => rc.draw(shape));
context.translate(-element.x, -element.y);
context.translate(-element.x - scrollX, -element.y - scrollY);
};
return;
} else if (isTextElement(element)) {
element.draw = (rc, context) => {
element.draw = (rc, context, { scrollX, scrollY }) => {
const font = context.font;
context.font = element.font;
const fillStyle = context.fillStyle;
context.fillStyle = element.strokeColor;
context.fillText(
element.text,
element.x,
element.y + element.actualBoundingBoxAscent
element.x + scrollX,
element.y + element.actualBoundingBoxAscent + scrollY
);
context.fillStyle = fillStyle;
context.font = font;
@ -467,6 +557,8 @@ type AppState = {
currentItemStrokeColor: string;
currentItemBackgroundColor: string;
viewBackgroundColor: string;
scrollX: number;
scrollY: number;
};
const KEYS = {
@ -513,7 +605,9 @@ class App extends React.Component<{}, AppState> {
exportPadding: 10,
currentItemStrokeColor: "#000000",
currentItemBackgroundColor: "#ffffff",
viewBackgroundColor: "#ffffff"
viewBackgroundColor: "#ffffff",
scrollX: 0,
scrollY: 0
};
private onKeyDown = (event: KeyboardEvent) => {
@ -629,10 +723,24 @@ class App extends React.Component<{}, AppState> {
<canvas
id="canvas"
width={window.innerWidth}
height={window.innerHeight - 200}
height={window.innerHeight - 210}
onWheel={e => {
e.preventDefault();
const { deltaX, deltaY } = e;
this.setState(state => ({
scrollX: state.scrollX - deltaX,
scrollY: state.scrollY - deltaY
}));
}}
onMouseDown={e => {
const x = e.clientX - (e.target as HTMLElement).offsetLeft;
const y = e.clientY - (e.target as HTMLElement).offsetTop;
const x =
e.clientX -
(e.target as HTMLElement).offsetLeft -
this.state.scrollX;
const y =
e.clientY -
(e.target as HTMLElement).offsetTop -
this.state.scrollY;
const element = newElement(
this.state.elementType,
x,
@ -720,8 +828,8 @@ class App extends React.Component<{}, AppState> {
if (isDraggingElements) {
const selectedElements = elements.filter(el => el.isSelected);
if (selectedElements.length) {
const x = e.clientX - target.offsetLeft;
const y = e.clientY - target.offsetTop;
const x = e.clientX - target.offsetLeft - this.state.scrollX;
const y = e.clientY - target.offsetTop - this.state.scrollY;
selectedElements.forEach(element => {
element.x += x - lastX;
element.y += y - lastY;
@ -737,8 +845,16 @@ class App extends React.Component<{}, AppState> {
// otherwise we would read a stale one!
const draggingElement = this.state.draggingElement;
if (!draggingElement) return;
let width = e.clientX - target.offsetLeft - draggingElement.x;
let height = e.clientY - target.offsetTop - draggingElement.y;
let width =
e.clientX -
target.offsetLeft -
draggingElement.x -
this.state.scrollX;
let height =
e.clientY -
target.offsetTop -
draggingElement.y -
this.state.scrollY;
draggingElement.width = width;
// Make a perfect square or circle when shift is enabled
draggingElement.height = e.shiftKey ? width : height;
@ -871,7 +987,11 @@ class App extends React.Component<{}, AppState> {
}
componentDidUpdate() {
renderScene(rc, context, this.state.viewBackgroundColor);
renderScene(rc, context, {
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
save(this.state);
}
}