fix: remove rounding to fix jitter when shift-editing (#5543)

Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
This commit is contained in:
David Luzar 2022-08-05 16:52:46 +02:00 committed by GitHub
parent b818df1098
commit 45b592227d
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3 changed files with 22 additions and 26 deletions

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@ -178,17 +178,13 @@ export class LinearElementEditor {
const referencePoint =
element.points[selectedIndex === 0 ? 1 : selectedIndex - 1];
let [width, height] = LinearElementEditor._getShiftLockedDelta(
const [width, height] = LinearElementEditor._getShiftLockedDelta(
element,
referencePoint,
[scenePointerX, scenePointerY],
appState.gridSize,
);
// rounding to stop the dragged point from jiggling
width = Math.round(width);
height = Math.round(height);
LinearElementEditor.movePoints(element, [
{
index: selectedIndex,

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@ -1,49 +1,51 @@
import { getPerfectElementSize } from "./sizeHelpers";
import * as constants from "../constants";
const EPSILON_DIGITS = 3;
describe("getPerfectElementSize", () => {
it("should return height:0 if `elementType` is line and locked angle is 0", () => {
const { height, width } = getPerfectElementSize("line", 149, 10);
expect(width).toEqual(149);
expect(height).toEqual(0);
expect(width).toBeCloseTo(149, EPSILON_DIGITS);
expect(height).toBeCloseTo(0, EPSILON_DIGITS);
});
it("should return width:0 if `elementType` is line and locked angle is 90 deg (Math.PI/2)", () => {
const { height, width } = getPerfectElementSize("line", 10, 140);
expect(width).toEqual(0);
expect(height).toEqual(140);
expect(width).toBeCloseTo(0, EPSILON_DIGITS);
expect(height).toBeCloseTo(140, EPSILON_DIGITS);
});
it("should return height:0 if `elementType` is arrow and locked angle is 0", () => {
const { height, width } = getPerfectElementSize("arrow", 200, 20);
expect(width).toEqual(200);
expect(height).toEqual(0);
expect(width).toBeCloseTo(200, EPSILON_DIGITS);
expect(height).toBeCloseTo(0, EPSILON_DIGITS);
});
it("should return width:0 if `elementType` is arrow and locked angle is 90 deg (Math.PI/2)", () => {
const { height, width } = getPerfectElementSize("arrow", 10, 100);
expect(width).toEqual(0);
expect(height).toEqual(100);
expect(width).toBeCloseTo(0, EPSILON_DIGITS);
expect(height).toBeCloseTo(100, EPSILON_DIGITS);
});
it("should return adjust height to be width * tan(locked angle)", () => {
const { height, width } = getPerfectElementSize("arrow", 120, 185);
expect(width).toEqual(120);
expect(height).toEqual(208);
expect(width).toBeCloseTo(120, EPSILON_DIGITS);
expect(height).toBeCloseTo(207.846, EPSILON_DIGITS);
});
it("should return height equals to width if locked angle is 45 deg", () => {
const { height, width } = getPerfectElementSize("arrow", 135, 145);
expect(width).toEqual(135);
expect(height).toEqual(135);
expect(width).toBeCloseTo(135, EPSILON_DIGITS);
expect(height).toBeCloseTo(135, EPSILON_DIGITS);
});
it("should return height:0 and width:0 when width and height are 0", () => {
const { height, width } = getPerfectElementSize("arrow", 0, 0);
expect(width).toEqual(0);
expect(height).toEqual(0);
expect(width).toBeCloseTo(0, EPSILON_DIGITS);
expect(height).toBeCloseTo(0, EPSILON_DIGITS);
});
describe("should respond to SHIFT_LOCKING_ANGLE constant", () => {
it("should have only 2 locking angles per section if SHIFT_LOCKING_ANGLE = 45 deg (Math.PI/4)", () => {
(constants as any).SHIFT_LOCKING_ANGLE = Math.PI / 4;
const { height, width } = getPerfectElementSize("arrow", 120, 185);
expect(width).toEqual(120);
expect(height).toEqual(120);
expect(width).toBeCloseTo(120, EPSILON_DIGITS);
expect(height).toBeCloseTo(120, EPSILON_DIGITS);
});
});
});

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@ -37,9 +37,7 @@ export const getPerfectElementSize = (
} else if (lockedAngle === Math.PI / 2) {
width = 0;
} else {
height =
Math.round(absWidth * Math.tan(lockedAngle)) * Math.sign(height) ||
height;
height = absWidth * Math.tan(lockedAngle) * Math.sign(height) || height;
}
} else if (elementType !== "selection") {
height = absWidth * Math.sign(height);
@ -76,8 +74,8 @@ export const getLockedLinearCursorAlignSize = (
const c2 = y - a2 * x;
// intersection of the two lines above
const intersectX = Math.round((b1 * c2 - b2 * c1) / (a1 * b2 - a2 * b1));
const intersectY = Math.round((c1 * a2 - c2 * a1) / (a1 * b2 - a2 * b1));
const intersectX = (b1 * c2 - b2 * c1) / (a1 * b2 - a2 * b1);
const intersectY = (c1 * a2 - c2 * a1) / (a1 * b2 - a2 * b1);
// delta
width = intersectX - originX;