Feature: Multi Point Arrows (#338)

* Add points to arrow on double click

* Use line generator instead of path to generate line segments

* Switch color of the circle when it is on an existing point in the segment

* Check point against both ends of the line segment to find collinearity

* Keep drawing the arrow based on mouse position until shape is changed

* Always select the arrow when in multi element mode

* Use curves instead of lines when drawing arrow points

* Add basic collision detection with some debug points

* Use roughjs shape when performing hit testing

* Draw proper handler rectangles for arrows

* Add argument to renderScene in export

* Globally resize all points on the arrow when bounds are resized

* Hide handler rectangles if an arrow has no size

- Allow continuing adding arrows when selected element is deleted

* Add dragging functionality to arrows

* Add SHIFT functionality to two point arrows

- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode

* Clean app state for export (JSON)

* Set curve options manually instead of using global options

- For some reason, this fixed the flickering issue in all shapes when arrows are rendered

* Set proper options for the arrow

* Increaase accuracy of hit testing arrows

- Additionally, skip testing if point is outside the domain of arrow and each curve

* Calculate bounding box of arrow based on roughjs curves

- Remove domain check per curve

* Change bounding box threshold to 10 and remove unnecessary code

* Fix handler rectangles for 2 and multi point arrows

- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows

* Remove unnecessary values from app state for export

* Use `resetTransform` instead of "retranslating" canvas space after each element rendering

* Allow resizing 2-point arrows

- Fix position of one of the handler rectangles

* refactor variable initialization

* Refactored to extract out mult-point generation to the abstracted function

* prevent dragging on arrow creation if under threshold

* Finalize selection during multi element mode when ENTER or ESC is clicked

* Set dragging element to null when finalizing

* Remove pathSegmentCircle from code

* Check if element is any "non-value" instead of NULL

* Show two points on any two point arrow and fix visibility of arrows during scroll

* Resume recording when done with drawing

- When deleting a multi select element, revert back to selection element type

* Resize arrow starting points perfectly

* Fix direction of arrow resize based for NW

* Resume recording history when there is more than one arrow

* Set dragging element to NULL when element is not locked

* Blur active element when finalizing

* Disable undo/redo for multielement, editingelement, and resizing element

- Allow undoing parts of the arrow

* Disable element visibility for arrow

* Use points array for arrow bounds when bezier curve shape is not available

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
This commit is contained in:
Gasim Gasimzada 2020-01-31 21:16:33 +04:00 committed by GitHub
parent 9a17abcb34
commit 16263e942b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 769 additions and 110 deletions

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@ -4,9 +4,10 @@ import { KEYS } from "../keys";
export const actionDeleteSelected: Action = {
name: "deleteSelectedElements",
perform: elements => {
perform: (elements, appState) => {
return {
elements: deleteSelectedElements(elements),
appState: { ...appState, elementType: "selection", multiElement: null },
};
},
contextItemLabel: "labels.delete",

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@ -0,0 +1,27 @@
import { Action } from "./types";
import { KEYS } from "../keys";
import { clearSelection } from "../scene";
export const actionFinalize: Action = {
name: "finalize",
perform: (elements, appState) => {
if (window.document.activeElement instanceof HTMLElement) {
window.document.activeElement.blur();
}
return {
elements: clearSelection(elements),
appState: {
...appState,
elementType: "selection",
draggingElement: null,
multiElement: null,
},
};
},
keyTest: (event, appState) =>
(event.key === KEYS.ESCAPE &&
!appState.draggingElement &&
appState.multiElement === null) ||
((event.key === KEYS.ESCAPE || event.key === KEYS.ENTER) &&
appState.multiElement !== null),
};

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@ -23,6 +23,8 @@ export {
actionClearCanvas,
} from "./actionCanvas";
export { actionFinalize } from "./actionFinalize";
export {
actionChangeProjectName,
actionChangeExportBackground,

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@ -34,7 +34,7 @@ export class ActionManager implements ActionsManagerInterface {
const data = Object.values(this.actions)
.sort((a, b) => (b.keyPriority || 0) - (a.keyPriority || 0))
.filter(
action => action.keyTest && action.keyTest(event, elements, appState),
action => action.keyTest && action.keyTest(event, appState, elements),
);
if (data.length === 0) return null;

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@ -29,8 +29,8 @@ export interface Action {
keyPriority?: number;
keyTest?: (
event: KeyboardEvent,
elements?: readonly ExcalidrawElement[],
appState?: AppState,
appState: AppState,
elements: readonly ExcalidrawElement[],
) => boolean;
contextItemLabel?: string;
contextMenuOrder?: number;

View File

@ -7,6 +7,7 @@ export function getDefaultAppState(): AppState {
return {
draggingElement: null,
resizingElement: null,
multiElement: null,
editingElement: null,
elementType: "selection",
elementLocked: false,
@ -26,3 +27,9 @@ export function getDefaultAppState(): AppState {
name: DEFAULT_PROJECT_NAME,
};
}
export function cleanAppStateForExport(appState: AppState) {
return {
viewBackgroundColor: appState.viewBackgroundColor,
};
}

View File

@ -1,11 +1,16 @@
import { ExcalidrawElement } from "./types";
import { rotate } from "../math";
import { Drawable } from "roughjs/bin/core";
import { Point } from "roughjs/bin/geometry";
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
// We can't just always normalize it since we need to remember the fact that an arrow
// is pointing left or right.
export function getElementAbsoluteCoords(element: ExcalidrawElement) {
if (element.type === "arrow") {
return getArrowAbsoluteBounds(element);
}
return [
element.width >= 0 ? element.x : element.x + element.width, // x1
element.height >= 0 ? element.y : element.y + element.height, // y1
@ -29,11 +34,95 @@ export function getDiamondPoints(element: ExcalidrawElement) {
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
}
export function getArrowAbsoluteBounds(element: ExcalidrawElement) {
if (element.points.length < 2 || !element.shape) {
const { minX, minY, maxX, maxY } = element.points.reduce(
(limits, [x, y]) => {
limits.minY = Math.min(limits.minY, y);
limits.minX = Math.min(limits.minX, x);
limits.maxX = Math.max(limits.maxX, x);
limits.maxY = Math.max(limits.maxY, y);
return limits;
},
{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
}
const shape = element.shape as Drawable[];
const ops = shape[1].sets[0].ops;
let currentP: Point = [0, 0];
const { minX, minY, maxX, maxY } = ops.reduce(
(limits, { op, data }) => {
// There are only four operation types:
// move, bcurveTo, lineTo, and curveTo
if (op === "move") {
// change starting point
currentP = data as Point;
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
// create points from bezier curve
// bezier curve stores data as a flattened array of three positions
// [x1, y1, x2, y2, x3, y3]
const p1 = [data[0], data[1]] as Point;
const p2 = [data[2], data[3]] as Point;
const p3 = [data[4], data[5]] as Point;
const p0 = currentP;
currentP = p3;
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
let t = 0;
while (t <= 1.0) {
const x = equation(t, 0);
const y = equation(t, 1);
limits.minY = Math.min(limits.minY, y);
limits.minX = Math.min(limits.minX, x);
limits.maxX = Math.max(limits.maxX, x);
limits.maxY = Math.max(limits.maxY, y);
t += 0.1;
}
} else if (op === "lineTo") {
// TODO: Implement this
} else if (op === "qcurveTo") {
// TODO: Implement this
}
return limits;
},
{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
}
export function getArrowPoints(element: ExcalidrawElement) {
const x1 = 0;
const y1 = 0;
const x2 = element.width;
const y2 = element.height;
const points = element.points;
const [x1, y1] = points.length >= 2 ? points[points.length - 2] : [0, 0];
const [x2, y2] = points[points.length - 1];
const size = 30; // pixels
const distance = Math.hypot(x2 - x1, y2 - y1);
@ -46,7 +135,7 @@ export function getArrowPoints(element: ExcalidrawElement) {
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x1, y1, x2, y2, x3, y3, x4, y4];
return [x2, y2, x3, y3, x4, y4];
}
export function getLinePoints(element: ExcalidrawElement) {

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@ -2,11 +2,13 @@ import { distanceBetweenPointAndSegment } from "../math";
import { ExcalidrawElement } from "./types";
import {
getArrowPoints,
getDiamondPoints,
getElementAbsoluteCoords,
getLinePoints,
getArrowAbsoluteBounds,
} from "./bounds";
import { Point } from "roughjs/bin/geometry";
import { Drawable, OpSet } from "roughjs/bin/core";
function isElementDraggableFromInside(element: ExcalidrawElement): boolean {
return element.backgroundColor !== "transparent" || element.isSelected;
@ -145,18 +147,25 @@ export function hitTest(
lineThreshold
);
} else if (element.type === "arrow") {
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
// The computation is done at the origin, we need to add a translation
x -= element.x;
y -= element.y;
if (!element.shape) {
return false;
}
const shape = element.shape as Drawable[];
// If shape does not consist of curve and two line segments
// for arrow shape, return false
if (shape.length < 3) return false;
const [x1, y1, x2, y2] = getArrowAbsoluteBounds(element);
if (x < x1 || y < y1 - 10 || x > x2 || y > y2 + 10) return false;
const relX = x - element.x;
const relY = y - element.y;
// hit test curve and lien segments for arrow
return (
// \
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
// -----
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
// /
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
hitTestRoughShape(shape[0].sets, relX, relY) ||
hitTestRoughShape(shape[1].sets, relX, relY) ||
hitTestRoughShape(shape[2].sets, relX, relY)
);
} else if (element.type === "line") {
const [x1, y1, x2, y2] = getLinePoints(element);
@ -176,3 +185,82 @@ export function hitTest(
throw new Error("Unimplemented type " + element.type);
}
}
const pointInBezierEquation = (
p0: Point,
p1: Point,
p2: Point,
p3: Point,
[mx, my]: Point,
) => {
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
const epsilon = 20;
// go through t in increments of 0.01
let t = 0;
while (t <= 1.0) {
const tx = equation(t, 0);
const ty = equation(t, 1);
const diff = Math.sqrt(Math.pow(tx - mx, 2) + Math.pow(ty - my, 2));
if (diff < epsilon) {
return true;
}
t += 0.01;
}
return false;
};
const hitTestRoughShape = (opSet: OpSet[], x: number, y: number) => {
// read operations from first opSet
const ops = opSet[0].ops;
// set start position as (0,0) just in case
// move operation does not exist (unlikely but it is worth safekeeping it)
let currentP: Point = [0, 0];
return ops.some(({ op, data }, idx) => {
// There are only four operation types:
// move, bcurveTo, lineTo, and curveTo
if (op === "move") {
// change starting point
currentP = data as Point;
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
// create points from bezier curve
// bezier curve stores data as a flattened array of three positions
// [x1, y1, x2, y2, x3, y3]
const p1 = [data[0], data[1]] as Point;
const p2 = [data[2], data[3]] as Point;
const p3 = [data[4], data[5]] as Point;
const p0 = currentP;
currentP = p3;
// check if points are on the curve
// cubic bezier curves require four parameters
// the first parameter is the last stored position (p0)
let retVal = pointInBezierEquation(p0, p1, p2, p3, [x, y]);
// set end point of bezier curve as the new starting point for
// upcoming operations as each operation is based on the last drawn
// position of the previous operation
return retVal;
} else if (op === "lineTo") {
// TODO: Implement this
} else if (op === "qcurveTo") {
// TODO: Implement this
}
return false;
});
};

View File

@ -1,5 +1,6 @@
import { ExcalidrawElement } from "./types";
import { SceneScroll } from "../scene/types";
import { getArrowAbsoluteBounds } from "./bounds";
type Sides = "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se";
@ -7,18 +8,31 @@ export function handlerRectangles(
element: ExcalidrawElement,
{ scrollX, scrollY }: SceneScroll,
) {
const elementX1 = element.x;
const elementX2 = element.x + element.width;
const elementY1 = element.y;
const elementY2 = element.y + element.height;
let elementX2 = 0;
let elementY2 = 0;
let elementX1 = Infinity;
let elementY1 = Infinity;
let marginX = -8;
let marginY = -8;
let minimumSize = 40;
if (element.type === "arrow") {
[elementX1, elementY1, elementX2, elementY2] = getArrowAbsoluteBounds(
element,
);
} else {
elementX1 = element.x;
elementX2 = element.x + element.width;
elementY1 = element.y;
elementY2 = element.y + element.height;
marginX = element.width < 0 ? 8 : -8;
marginY = element.height < 0 ? 8 : -8;
}
const margin = 4;
const minimumSize = 40;
const handlers = {} as { [T in Sides]: number[] };
const marginX = element.width < 0 ? 8 : -8;
const marginY = element.height < 0 ? 8 : -8;
if (Math.abs(elementX2 - elementX1) > minimumSize) {
handlers["n"] = [
elementX1 + (elementX2 - elementX1) / 2 + scrollX - 4,
@ -76,12 +90,59 @@ export function handlerRectangles(
8,
]; // se
if (element.type === "arrow" || element.type === "line") {
if (element.type === "line") {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
} else if (element.type === "arrow") {
if (element.points.length === 2) {
// only check the last point because starting point is always (0,0)
const [, p1] = element.points;
if (p1[0] === 0 || p1[1] === 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
if (p1[0] > 0 && p1[1] < 0) {
return {
ne: handlers.ne,
sw: handlers.sw,
} as typeof handlers;
}
if (p1[0] > 0 && p1[1] > 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
if (p1[0] < 0 && p1[1] > 0) {
return {
ne: handlers.ne,
sw: handlers.sw,
} as typeof handlers;
}
if (p1[0] < 0 && p1[1] < 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
}
return {
n: handlers.n,
s: handlers.s,
w: handlers.w,
e: handlers.e,
} as typeof handlers;
}
return handlers;
}

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@ -5,6 +5,7 @@ export {
getDiamondPoints,
getArrowPoints,
getLinePoints,
getArrowAbsoluteBounds,
} from "./bounds";
export { handlerRectangles } from "./handlerRectangles";

View File

@ -1,6 +1,7 @@
import { randomSeed } from "roughjs/bin/math";
import nanoid from "nanoid";
import { Drawable } from "roughjs/bin/core";
import { Point } from "roughjs/bin/geometry";
import { ExcalidrawElement, ExcalidrawTextElement } from "../element/types";
import { measureText } from "../utils";
@ -34,6 +35,7 @@ export function newElement(
isSelected: false,
seed: randomSeed(),
shape: null as Drawable | Drawable[] | null,
points: [] as Point[],
};
return element;
}

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@ -17,6 +17,7 @@ export function resizeTest(
const filter = Object.keys(handlers).filter(key => {
const handler = handlers[key as HandlerRectanglesRet]!;
if (!handler) return false;
return (
x + scrollX >= handler[0] &&

View File

@ -42,7 +42,13 @@ import { renderScene } from "./renderer";
import { AppState } from "./types";
import { ExcalidrawElement } from "./element/types";
import { isInputLike, debounce, capitalizeString, distance } from "./utils";
import {
isInputLike,
debounce,
capitalizeString,
distance,
distance2d,
} from "./utils";
import { KEYS, isArrowKey } from "./keys";
import { findShapeByKey, shapesShortcutKeys, SHAPES } from "./shapes";
@ -76,6 +82,7 @@ import {
actionSaveScene,
actionCopyStyles,
actionPasteStyles,
actionFinalize,
} from "./actions";
import { Action, ActionResult } from "./actions/types";
import { getDefaultAppState } from "./appState";
@ -88,6 +95,7 @@ import { ExportDialog } from "./components/ExportDialog";
import { withTranslation } from "react-i18next";
import { LanguageList } from "./components/LanguageList";
import i18n, { languages, parseDetectedLang } from "./i18n";
import { Point } from "roughjs/bin/geometry";
import { StoredScenesList } from "./components/StoredScenesList";
let { elements } = createScene();
@ -109,6 +117,7 @@ function setCursorForShape(shape: string) {
}
}
const DRAGGING_THRESHOLD = 10; // 10px
const ELEMENT_SHIFT_TRANSLATE_AMOUNT = 5;
const ELEMENT_TRANSLATE_AMOUNT = 1;
const TEXT_TO_CENTER_SNAP_THRESHOLD = 30;
@ -168,6 +177,7 @@ export class App extends React.Component<any, AppState> {
canvasOnlyActions: Array<Action>;
constructor(props: any) {
super(props);
this.actionManager.registerAction(actionFinalize);
this.actionManager.registerAction(actionDeleteSelected);
this.actionManager.registerAction(actionSendToBack);
this.actionManager.registerAction(actionBringToFront);
@ -328,17 +338,7 @@ export class App extends React.Component<any, AppState> {
};
private onKeyDown = (event: KeyboardEvent) => {
if (event.key === KEYS.ESCAPE && !this.state.draggingElement) {
elements = clearSelection(elements);
this.setState({});
this.setState({ elementType: "selection" });
if (window.document.activeElement instanceof HTMLElement) {
window.document.activeElement.blur();
}
event.preventDefault();
return;
}
if (isInputLike(event.target)) return;
if (isInputLike(event.target) && event.key !== KEYS.ESCAPE) return;
const actionResult = this.actionManager.handleKeyDown(
event,
@ -387,19 +387,27 @@ export class App extends React.Component<any, AppState> {
} else if (event[KEYS.META] && event.code === "KeyZ") {
event.preventDefault();
if (
this.state.resizingElement ||
this.state.multiElement ||
this.state.editingElement
) {
return;
}
if (event.shiftKey) {
// Redo action
const data = history.redoOnce();
if (data !== null) {
elements = data.elements;
this.setState(data.appState);
this.setState({ ...data.appState });
}
} else {
// undo action
const data = history.undoOnce();
if (data !== null) {
elements = data.elements;
this.setState(data.appState);
this.setState({ ...data.appState });
}
}
} else if (event.key === KEYS.SPACE && !isHoldingMouseButton) {
@ -570,7 +578,7 @@ export class App extends React.Component<any, AppState> {
aria-label={capitalizeString(label)}
aria-keyshortcuts={`${label[0]} ${index + 1}`}
onChange={() => {
this.setState({ elementType: value });
this.setState({ elementType: value, multiElement: null });
elements = clearSelection(elements);
document.documentElement.style.cursor =
value === "text" ? CURSOR_TYPE.TEXT : CURSOR_TYPE.CROSSHAIR;
@ -1036,10 +1044,27 @@ export class App extends React.Component<any, AppState> {
editingElement: element,
});
return;
}
} else if (this.state.elementType === "arrow") {
if (this.state.multiElement) {
const { multiElement } = this.state;
const { x: rx, y: ry } = multiElement;
multiElement.isSelected = true;
multiElement.points.push([x - rx, y - ry]);
multiElement.shape = null;
this.setState({ draggingElement: multiElement });
} else {
element.isSelected = false;
element.points.push([0, 0]);
element.shape = null;
elements = [...elements, element];
this.setState({ draggingElement: element });
this.setState({
draggingElement: element,
});
}
} else {
elements = [...elements, element];
this.setState({ multiElement: null, draggingElement: element });
}
let lastX = x;
let lastY = y;
@ -1049,6 +1074,75 @@ export class App extends React.Component<any, AppState> {
lastY = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
}
let resizeArrowFn:
| ((
element: ExcalidrawElement,
p1: Point,
deltaX: number,
deltaY: number,
mouseX: number,
mouseY: number,
perfect: boolean,
) => void)
| null = null;
const arrowResizeOrigin = (
element: ExcalidrawElement,
p1: Point,
deltaX: number,
deltaY: number,
mouseX: number,
mouseY: number,
perfect: boolean,
) => {
// TODO: Implement perfect sizing for origin
if (perfect) {
const absPx = p1[0] + element.x;
const absPy = p1[1] + element.y;
let { width, height } = getPerfectElementSize(
"arrow",
mouseX - element.x - p1[0],
mouseY - element.y - p1[1],
);
const dx = element.x + width + p1[0];
const dy = element.y + height + p1[1];
element.x = dx;
element.y = dy;
p1[0] = absPx - element.x;
p1[1] = absPy - element.y;
} else {
element.x += deltaX;
element.y += deltaY;
p1[0] -= deltaX;
p1[1] -= deltaY;
}
};
const arrowResizeEnd = (
element: ExcalidrawElement,
p1: Point,
deltaX: number,
deltaY: number,
mouseX: number,
mouseY: number,
perfect: boolean,
) => {
if (perfect) {
const { width, height } = getPerfectElementSize(
"arrow",
mouseX - element.x,
mouseY - element.y,
);
p1[0] = width;
p1[1] = height;
} else {
p1[0] += deltaX;
p1[1] += deltaY;
}
};
const onMouseMove = (e: MouseEvent) => {
const target = e.target;
if (!(target instanceof HTMLElement)) {
@ -1075,6 +1169,16 @@ export class App extends React.Component<any, AppState> {
return;
}
// for arrows, don't start dragging until a given threshold
// to ensure we don't create a 2-point arrow by mistake when
// user clicks mouse in a way that it moves a tiny bit (thus
// triggering mousemove)
if (!draggingOccurred && this.state.elementType === "arrow") {
const { x, y } = viewportCoordsToSceneCoords(e, this.state);
if (distance2d(x, y, originX, originY) < DRAGGING_THRESHOLD)
return;
}
if (isResizingElements && this.state.resizingElement) {
const el = this.state.resizingElement;
const selectedElements = elements.filter(el => el.isSelected);
@ -1087,6 +1191,29 @@ export class App extends React.Component<any, AppState> {
element.type === "line" || element.type === "arrow";
switch (resizeHandle) {
case "nw":
if (
element.type === "arrow" &&
element.points.length === 2
) {
const [, p1] = element.points;
if (!resizeArrowFn) {
if (p1[0] < 0 || p1[1] < 0) {
resizeArrowFn = arrowResizeEnd;
} else {
resizeArrowFn = arrowResizeOrigin;
}
}
resizeArrowFn(
element,
p1,
deltaX,
deltaY,
x,
y,
e.shiftKey,
);
} else {
element.width -= deltaX;
element.x += deltaX;
@ -1101,8 +1228,31 @@ export class App extends React.Component<any, AppState> {
element.height -= deltaY;
element.y += deltaY;
}
}
break;
case "ne":
if (
element.type === "arrow" &&
element.points.length === 2
) {
const [, p1] = element.points;
if (!resizeArrowFn) {
if (p1[0] >= 0) {
resizeArrowFn = arrowResizeEnd;
} else {
resizeArrowFn = arrowResizeOrigin;
}
}
resizeArrowFn(
element,
p1,
deltaX,
deltaY,
x,
y,
e.shiftKey,
);
} else {
element.width += deltaX;
if (e.shiftKey) {
element.y += element.height - element.width;
@ -1111,8 +1261,31 @@ export class App extends React.Component<any, AppState> {
element.height -= deltaY;
element.y += deltaY;
}
}
break;
case "sw":
if (
element.type === "arrow" &&
element.points.length === 2
) {
const [, p1] = element.points;
if (!resizeArrowFn) {
if (p1[0] <= 0) {
resizeArrowFn = arrowResizeEnd;
} else {
resizeArrowFn = arrowResizeOrigin;
}
}
resizeArrowFn(
element,
p1,
deltaX,
deltaY,
x,
y,
e.shiftKey,
);
} else {
element.width -= deltaX;
element.x += deltaX;
if (e.shiftKey) {
@ -1120,8 +1293,31 @@ export class App extends React.Component<any, AppState> {
} else {
element.height += deltaY;
}
}
break;
case "se":
if (
element.type === "arrow" &&
element.points.length === 2
) {
const [, p1] = element.points;
if (!resizeArrowFn) {
if (p1[0] > 0 || p1[1] > 0) {
resizeArrowFn = arrowResizeEnd;
} else {
resizeArrowFn = arrowResizeOrigin;
}
}
resizeArrowFn(
element,
p1,
deltaX,
deltaY,
x,
y,
e.shiftKey,
);
} else {
if (e.shiftKey) {
if (isLinear) {
const { width, height } = getPerfectElementSize(
@ -1139,22 +1335,74 @@ export class App extends React.Component<any, AppState> {
element.width += deltaX;
element.height += deltaY;
}
}
break;
case "n":
case "n": {
element.height -= deltaY;
element.y += deltaY;
if (element.points.length > 0) {
const len = element.points.length;
const points = [...element.points].sort(
(a, b) => a[1] - b[1],
);
for (let i = 1; i < points.length; ++i) {
const pnt = points[i];
pnt[1] -= deltaY / (len - i);
}
}
break;
case "w":
}
case "w": {
element.width -= deltaX;
element.x += deltaX;
if (element.points.length > 0) {
const len = element.points.length;
const points = [...element.points].sort(
(a, b) => a[0] - b[0],
);
for (let i = 0; i < points.length; ++i) {
const pnt = points[i];
pnt[0] -= deltaX / (len - i);
}
}
break;
case "s":
}
case "s": {
element.height += deltaY;
if (element.points.length > 0) {
const len = element.points.length;
const points = [...element.points].sort(
(a, b) => a[1] - b[1],
);
for (let i = 1; i < points.length; ++i) {
const pnt = points[i];
pnt[1] += deltaY / (len - i);
}
}
break;
case "e":
}
case "e": {
element.width += deltaX;
if (element.points.length > 0) {
const len = element.points.length;
const points = [...element.points].sort(
(a, b) => a[0] - b[0],
);
for (let i = 1; i < points.length; ++i) {
const pnt = points[i];
pnt[0] += deltaX / (len - i);
}
}
break;
}
}
if (resizeHandle) {
resizeHandle = normalizeResizeHandle(
@ -1235,6 +1483,30 @@ export class App extends React.Component<any, AppState> {
draggingElement.width = width;
draggingElement.height = height;
if (this.state.elementType === "arrow") {
draggingOccurred = true;
const points = draggingElement.points;
let dx = x - draggingElement.x;
let dy = y - draggingElement.y;
if (e.shiftKey && points.length === 2) {
({ width: dx, height: dy } = getPerfectElementSize(
this.state.elementType,
dx,
dy,
));
}
if (points.length === 1) {
points.push([dx, dy]);
} else if (points.length > 1) {
const pnt = points[points.length - 1];
pnt[0] = dx;
pnt[1] = dy;
}
}
draggingElement.shape = null;
if (this.state.elementType === "selection") {
@ -1258,15 +1530,33 @@ export class App extends React.Component<any, AppState> {
const {
draggingElement,
resizingElement,
multiElement,
elementType,
elementLocked,
} = this.state;
resizeArrowFn = null;
lastMouseUp = null;
isHoldingMouseButton = false;
window.removeEventListener("mousemove", onMouseMove);
window.removeEventListener("mouseup", onMouseUp);
if (elementType === "arrow") {
if (draggingElement!.points.length > 1) {
history.resumeRecording();
}
if (!draggingOccurred && !multiElement) {
this.setState({ multiElement: this.state.draggingElement });
} else if (draggingOccurred && !multiElement) {
this.state.draggingElement!.isSelected = true;
this.setState({
draggingElement: null,
elementType: "selection",
});
}
return;
}
if (
elementType !== "selection" &&
draggingElement &&
@ -1351,9 +1641,15 @@ export class App extends React.Component<any, AppState> {
window.addEventListener("mousemove", onMouseMove);
window.addEventListener("mouseup", onMouseUp);
if (
!this.state.multiElement ||
(this.state.multiElement &&
this.state.multiElement.points.length < 2)
) {
// We don't want to save history on mouseDown, only on mouseUp when it's fully configured
history.skipRecording();
this.setState({});
}
}}
onDoubleClick={e => {
const { x, y } = viewportCoordsToSceneCoords(e, this.state);

View File

@ -1,3 +1,5 @@
import { Point } from "roughjs/bin/geometry";
// https://stackoverflow.com/a/6853926/232122
export function distanceBetweenPointAndSegment(
x: number,
@ -52,3 +54,66 @@ export function rotate(
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2,
];
}
export const getPointOnAPath = (point: Point, path: Point[]) => {
const [px, py] = point;
const [start, ...other] = path;
let [lastX, lastY] = start;
let kLine: number = 0;
let idx: number = 0;
// if any item in the array is true, it means that a point is
// on some segment of a line based path
const retVal = other.some(([x2, y2], i) => {
// we always take a line when dealing with line segments
const x1 = lastX;
const y1 = lastY;
lastX = x2;
lastY = y2;
// if a point is not within the domain of the line segment
// it is not on the line segment
if (px < x1 || px > x2) {
return false;
}
// check if all points lie on the same line
// y1 = kx1 + b, y2 = kx2 + b
// y2 - y1 = k(x2 - x2) -> k = (y2 - y1) / (x2 - x1)
// coefficient for the line (p0, p1)
const kL = (y2 - y1) / (x2 - x1);
// coefficient for the line segment (p0, point)
const kP1 = (py - y1) / (px - x1);
// coefficient for the line segment (point, p1)
const kP2 = (py - y2) / (px - x2);
// because we are basing both lines from the same starting point
// the only option for collinearity is having same coefficients
// using it for floating point comparisons
const epsilon = 0.3;
// if coefficient is more than an arbitrary epsilon,
// these lines are nor collinear
if (Math.abs(kP1 - kL) > epsilon && Math.abs(kP2 - kL) > epsilon) {
return false;
}
// store the coefficient because we are goint to need it
kLine = kL;
idx = i;
return true;
});
// Return a coordinate that is always on the line segment
if (retVal === true) {
return { x: point[0], y: kLine * point[0], segment: idx };
}
return null;
};

View File

@ -7,6 +7,7 @@ import {
} from "../element/bounds";
import { RoughCanvas } from "roughjs/bin/canvas";
import { Drawable } from "roughjs/bin/core";
import { Point } from "roughjs/bin/geometry";
import { RoughSVG } from "roughjs/bin/svg";
import { RoughGenerator } from "roughjs/bin/generator";
import { SVG_NS } from "../utils";
@ -89,18 +90,23 @@ function generateElement(
);
break;
case "arrow": {
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
const [x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
const options = {
stroke: element.strokeColor,
strokeWidth: element.strokeWidth,
roughness: element.roughness,
seed: element.seed,
};
// points array can be empty in the beginning, so it is important to add
// initial position to it
const points: Point[] = element.points.length
? element.points
: [[0, 0]];
element.shape = [
// \
generator.line(x3, y3, x2, y2, options),
// -----
generator.line(x1, y1, x2, y2, options),
generator.curve(points, options),
// /
generator.line(x4, y4, x2, y2, options),
];
@ -169,7 +175,6 @@ export function renderElement(
context.fillStyle = fillStyle;
context.font = font;
context.globalAlpha = 1;
break;
} else {
throw new Error("Unimplemented type " + element.type);
}

View File

@ -76,10 +76,7 @@ export function renderScene(
element.y + sceneState.scrollY,
);
renderElement(element, rc, context);
context.translate(
-element.x - sceneState.scrollX,
-element.y - sceneState.scrollY,
);
context.resetTransform();
});
if (renderSelection) {
@ -107,7 +104,9 @@ export function renderScene(
if (selectedElements.length === 1 && selectedElements[0].type !== "text") {
const handlers = handlerRectangles(selectedElements[0], sceneState);
Object.values(handlers).forEach(handler => {
Object.values(handlers)
.filter(handler => handler !== undefined)
.forEach(handler => {
context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
});
}
@ -149,11 +148,20 @@ function isVisibleElement(
canvasHeight: number,
) {
let [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
if (element.type !== "arrow") {
x1 += scrollX;
y1 += scrollY;
x2 += scrollX;
y2 += scrollY;
return x2 >= 0 && x1 <= canvasWidth && y2 >= 0 && y1 <= canvasHeight;
} else {
return (
x2 + scrollX >= 0 &&
x1 + scrollX <= canvasWidth &&
y2 + scrollY >= 0 &&
y1 + scrollY <= canvasHeight
);
}
}
// This should be only called for exporting purposes

View File

@ -1,6 +1,6 @@
import { ExcalidrawElement } from "../element/types";
import { getDefaultAppState } from "../appState";
import { getDefaultAppState, cleanAppStateForExport } from "../appState";
import { AppState } from "../types";
import { ExportType, PreviousScene } from "./types";
@ -24,7 +24,7 @@ const BACKEND_GET = "https://json.excalidraw.com/api/v1/";
interface DataState {
elements: readonly ExcalidrawElement[];
appState: AppState;
appState: AppState | null;
selectedId?: number;
}
@ -36,10 +36,9 @@ export function serializeAsJSON(
{
type: "excalidraw",
version: 1,
appState: {
viewBackgroundColor: appState.viewBackgroundColor,
},
source: window.location.origin,
elements: elements.map(({ shape, isSelected, ...el }) => el),
appState: cleanAppStateForExport(appState),
},
null,
2,
@ -255,7 +254,7 @@ export async function exportCanvas(
function restore(
savedElements: readonly ExcalidrawElement[],
savedState: AppState,
savedState: AppState | null,
): DataState {
return {
elements: savedElements.map(element => ({
@ -291,7 +290,7 @@ export function restoreFromLocalStorage() {
let appState = null;
if (savedState) {
try {
appState = JSON.parse(savedState);
appState = JSON.parse(savedState) as AppState;
} catch (e) {
// Do nothing because appState is already null
}

View File

@ -3,6 +3,7 @@ import { ExcalidrawElement } from "./element/types";
export type AppState = {
draggingElement: ExcalidrawElement | null;
resizingElement: ExcalidrawElement | null;
multiElement: ExcalidrawElement | null;
// element being edited, but not necessarily added to elements array yet
// (e.g. text element when typing into the input)
editingElement: ExcalidrawElement | null;

View File

@ -103,3 +103,9 @@ export function removeSelection() {
export function distance(x: number, y: number) {
return Math.abs(x - y);
}
export function distance2d(x1: number, y1: number, x2: number, y2: number) {
const xd = x2 - x1;
const yd = y2 - y1;
return Math.sqrt(xd * xd + yd * yd);
}