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excalidraw/packages/math/vector.ts

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import type { GlobalPoint, LocalPoint, Vector } from "./types";
/**
* Create a vector from the x and y coordiante elements.
*
* @param x The X aspect of the vector
* @param y T Y aspect of the vector
* @returns The constructed vector with X and Y as the coordinates
*/
export function vector(
x: number,
y: number,
originX: number = 0,
originY: number = 0,
): Vector {
return [x - originX, y - originY] as Vector;
}
/**
* Turn a point into a vector with the origin point.
*
* @param p The point to turn into a vector
* @param origin The origin point in a given coordiante system
* @returns The created vector from the point and the origin
*/
export function vectorFromPoint<Point extends GlobalPoint | LocalPoint>(
p: Point,
origin: Point = [0, 0] as Point,
): Vector {
return vector(p[0] - origin[0], p[1] - origin[1]);
}
/**
* Cross product is a binary operation on two vectors in 2D space.
* It results in a vector that is perpendicular to both vectors.
*
* @param a One of the vectors to use for the directed area calculation
* @param b The other vector to use for the directed area calculation
* @returns The directed area value for the two vectos
*/
export function vectorCross(a: Vector, b: Vector): number {
return a[0] * b[1] - b[0] * a[1];
}
/**
* Dot product is defined as the sum of the products of the
* two vectors.
*
* @param a One of the vectors for which the sum of products is calculated
* @param b The other vector for which the sum of products is calculated
* @returns The sum of products of the two vectors
*/
export function vectorDot(a: Vector, b: Vector) {
return a[0] * b[0] + a[1] * b[1];
}
/**
* Determines if the value has the shape of a Vector.
*
* @param v The value to test
* @returns TRUE if the value has the shape and components of a Vectors
*/
export function isVector(v: unknown): v is Vector {
return (
Array.isArray(v) &&
v.length === 2 &&
typeof v[0] === "number" &&
!isNaN(v[0]) &&
typeof v[1] === "number" &&
!isNaN(v[1])
);
}
/**
* Add two vectors by adding their coordinates.
*
* @param a One of the vectors to add
* @param b The other vector to add
* @returns The sum vector of the two provided vectors
*/
export function vectorAdd(a: Readonly<Vector>, b: Readonly<Vector>): Vector {
return [a[0] + b[0], a[1] + b[1]] as Vector;
}
/**
* Add two vectors by adding their coordinates.
*
* @param start One of the vectors to add
* @param end The other vector to add
* @returns The sum vector of the two provided vectors
*/
export function vectorSubtract(
start: Readonly<Vector>,
end: Readonly<Vector>,
): Vector {
return [start[0] - end[0], start[1] - end[1]] as Vector;
}
/**
* Scale vector by a scalar.
*
* @param v The vector to scale
* @param scalar The scalar to multiply the vector components with
* @returns The new scaled vector
*/
export function vectorScale(v: Vector, scalar: number): Vector {
return vector(v[0] * scalar, v[1] * scalar);
}
/**
* Calculates the sqare magnitude of a vector. Use this if you compare
* magnitudes as it saves you an SQRT.
*
* @param v The vector to measure
* @returns The scalar squared magnitude of the vector
*/
export function vectorMagnitudeSq(v: Vector) {
return v[0] * v[0] + v[1] * v[1];
}
/**
* Calculates the magnitude of a vector.
*
* @param v The vector to measure
* @returns The scalar magnitude of the vector
*/
export function vectorMagnitude(v: Vector) {
return Math.sqrt(vectorMagnitudeSq(v));
}
/**
* Normalize the vector (i.e. make the vector magnitue equal 1).
*
* @param v The vector to normalize
* @returns The new normalized vector
*/
export const vectorNormalize = (v: Vector): Vector => {
const m = vectorMagnitude(v);
return vector(v[0] / m, v[1] / m);
};
/**
* Project the first vector onto the second vector
*/
export const vectorProjection = (a: Vector, b: Vector) => {
return vectorScale(b, vectorDot(a, b) / vectorDot(b, b));
};